Struct spine_data::spine::AnimationBone
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pub struct AnimationBone { pub scale: Vec<ScaleKeyframe>, pub rotate: Vec<RotateKeyframe>, pub translate: Vec<TranslateKeyframe>, pub shear: Vec<ShearKeyframe>, }
Fields
scale: Vec<ScaleKeyframe>
rotate: Vec<RotateKeyframe>
translate: Vec<TranslateKeyframe>
shear: Vec<ShearKeyframe>
Trait Implementations
impl Clone for AnimationBone
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fn clone(&self) -> AnimationBone
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more