Expand description
Structs§
- Lock
Handle - Struct to handle unlocking of a SpellLock instance. It can be captured from
SpellLock::get_handler. - Spell
Board - Furture virtual keyboard implementation will be on this type. Currently, it is redundent.
- Spell
Lock - SpellLock is a struct which represents a window lock. It can be run and initialised on a custom lockscreen implementation with slint. Know limitations include the abscence to verify from fingerprints and unideal issues on multi-monitor setup. You can add the path of binary of your lock in your compositor config and idle manager config to use the program. It will be linked to spell-cli directly in coming releases.
- Spell
Slint Lock - It is an internal struct used by
SpellLockinternally. - Spell
Win SpellWinis the main type for implementing widgets, it covers various properties and trait implementation, thus providing various features.- WinHandle
- This is a wrapper around calloop’s loop_handle
for calling wayland specific features of
SpellWin. It can be accessed fromcrate::wayland_adapter::SpellWin::get_handler.