pub fn enchant_spells(
waywindows: Vec<SpellWin>,
states: Vec<Option<State>>,
set_callbacks: Vec<Option<Box<dyn FnMut(State)>>>,
) -> Result<(), Box<dyn Error>>👎Deprecated since 1.0.2: Use cast_spell macro instead.
Expand description
This is the event loop which is to be called when initialising multiple windows through
a single main file. It is important to remember that Each value of these vectors corresponds
to the number on which a widget is initialised. So, this function will panic if the length of
vectors of various types mentioned here are not equal.For more information on checking the
arguments, view [cast_spell].