Struct speedy2d::Window

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pub struct Window<UserEventType = ()>where
    UserEventType: 'static,
{ /* private fields */ }
Expand description

Struct representing a window.

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impl Window<()>

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pub fn new_centered<Str, Size>(
    title: Str,
    size: Size
) -> Result<Window<()>, BacktraceError<WindowCreationError>>where
    Str: AsRef<str>,
    Size: Into<UVec2>,

Create a new window, centered in the middle of the primary monitor.

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pub fn new_fullscreen_borderless<Str>(
    title: Str
) -> Result<Window<()>, BacktraceError<WindowCreationError>>where
    Str: AsRef<str>,

Create a new window, in fullscreen borderless mode on the primary monitor.

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pub fn new_with_options(
    title: &str,
    options: WindowCreationOptions
) -> Result<Window<()>, BacktraceError<WindowCreationError>>

Create a new window with the specified options.

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impl<UserEventType: 'static> Window<UserEventType>

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pub fn new_with_user_events(
    title: &str,
    options: WindowCreationOptions
) -> Result<Self, BacktraceError<WindowCreationError>>

Create a new window with the specified options, with support for user events. See window::UserEventSender.

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pub fn create_user_event_sender(&self) -> UserEventSender<UserEventType>

Creates a window::UserEventSender, which can be used to post custom events to this event loop from another thread.

If calling this, specify the type of the event data using Window::<YourTypeHere>::new_with_user_events().

See UserEventSender::send_event, WindowHandler::on_user_event.

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pub fn run_loop<H>(self, handler: H) -> !where
    H: WindowHandler<UserEventType> + 'static,

Run the window event loop, with the specified callback handler.

Once the event loop finishes running, the entire app will terminate, even if other threads are still running. See window::WindowHelper::terminate_loop().

Auto Trait Implementations§

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impl<UserEventType = ()> !RefUnwindSafe for Window<UserEventType>

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impl<UserEventType = ()> !Send for Window<UserEventType>

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impl<UserEventType = ()> !Sync for Window<UserEventType>

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impl<UserEventType> Unpin for Window<UserEventType>

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impl<UserEventType = ()> !UnwindSafe for Window<UserEventType>

Blanket Implementations§

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impl<T> Any for Twhere
    T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere
    T: ?Sized,

const: unstable · source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere
    T: ?Sized,

const: unstable · source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

const: unstable · source§

fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere
    U: From<T>,

const: unstable · source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Pointable for T

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const ALIGN: usize = mem::align_of::<T>()

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T, U> TryFrom<U> for Twhere
    U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
const: unstable · source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere
    U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
const: unstable · source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.