Struct speedy2d::shape::Rectangle [−][src]
A struct representing an axis-aligned rectangle. Two points are stored: the top left vertex, and the bottom right vertex.
Implementations
impl<T> Rectangle<T>
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pub const fn new(top_left: Vector2<T>, bottom_right: Vector2<T>) -> Self
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Constructs a new Rectangle
. The top left vertex must be above and to
the left of the bottom right vertex.
pub fn from_tuples(top_left: (T, T), bottom_right: (T, T)) -> Self
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Constructs a new Rectangle
. The top left vertex must be above and to
the left of the bottom right vertex.
pub const fn top_left(&self) -> &Vector2<T>
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Returns a reference to the top left vertex.
pub const fn bottom_right(&self) -> &Vector2<T>
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Returns a reference to the bottom right vertex.
impl<T: Copy> Rectangle<T>
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pub fn top_right(&self) -> Vector2<T>
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Returns a vector representing the top right vertex.
pub fn bottom_left(&self) -> Vector2<T>
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Returns a vector representing the bottom left vertex.
impl<T: Sub<Output = T> + Copy> Rectangle<T>
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pub fn width(&self) -> T
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Returns the width of the rectangle.
pub fn height(&self) -> T
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Returns the height of the rectangle.
pub fn size(&self) -> Vector2<T>
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Returns a Vector2
containing the width and height of the rectangle.
impl<T: PartialEq> Rectangle<T>
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pub fn is_zero_area(&self) -> bool
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Returns true
if the rectangle has zero area.
impl<T: Copy> Rectangle<T> where
Vector2<T>: Add<Output = Vector2<T>>,
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Vector2<T>: Add<Output = Vector2<T>>,
pub fn with_offset(&self, offset: Vector2<T>) -> Self
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Returns a new rectangle, whose vertices are offset relative to the current rectangle by the specified amount. This is equivalent to adding the specified vector to each vertex.
impl<T: AsPrimitive<f32>> Rectangle<T>
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#[must_use]pub fn into_f32(self) -> Rectangle<f32>
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Returns a new rectangle where the coordinates have been cast to f32
values, using the as
operator.
Trait Implementations
impl<T: Clone> Clone for Rectangle<T>
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impl<T: Debug> Debug for Rectangle<T>
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impl<T: Copy> From<&'_ Rect<T>> for Rectangle<T>
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impl<T> From<Rect<T>> for Rectangle<T>
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impl<T: PartialEq> PartialEq<Rectangle<T>> for Rectangle<T>
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impl<T> StructuralPartialEq for Rectangle<T>
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Auto Trait Implementations
impl<T> RefUnwindSafe for Rectangle<T> where
T: RefUnwindSafe,
T: RefUnwindSafe,
impl<T> Send for Rectangle<T> where
T: Send,
T: Send,
impl<T> Sync for Rectangle<T> where
T: Sync,
T: Sync,
impl<T> Unpin for Rectangle<T> where
T: Unpin,
T: Unpin,
impl<T> UnwindSafe for Rectangle<T> where
T: UnwindSafe,
T: UnwindSafe,
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,