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use std::collections::HashMap;
use serde::Deserialize;
use crate::api::{
categories::CategoryId, games::GameId, levels::LevelId, platforms::PlatformId,
regions::RegionId, runs::RunId, users::UserId, variables::VariableId,
};
use super::Link;
#[derive(Debug, Clone, PartialEq, Deserialize)]
#[serde(rename_all = "kebab-case")]
pub struct Run<'a> {
pub id: RunId<'a>,
pub weblink: String,
pub game: GameId<'a>,
#[serde(default)]
pub level: Option<LevelId<'a>>,
pub category: CategoryId<'a>,
#[serde(default)]
pub videos: Option<Videos>,
#[serde(default)]
pub comment: Option<String>,
pub status: Status<'a>,
pub players: Vec<Player<'a>>,
#[serde(default)]
pub date: Option<String>,
#[serde(default)]
pub submitted: Option<String>,
pub times: Times,
pub system: System<'a>,
#[serde(default)]
pub splits: Option<Link>,
#[serde(default)]
pub values: HashMap<VariableId<'a>, String>,
#[serde(default)]
pub links: Option<Vec<Link>>,
}
#[derive(Default, Debug, Clone, PartialEq, Deserialize)]
#[serde(rename_all = "kebab-case")]
pub struct Videos {
pub text: Option<String>,
#[serde(default)]
pub links: Vec<VideoLink>,
}
#[derive(Default, Debug, Clone, PartialEq, Deserialize)]
#[serde(rename_all = "kebab-case")]
pub struct VideoLink {
pub uri: String,
}
#[derive(Debug, Clone, PartialEq, Deserialize)]
#[serde(rename_all = "kebab-case")]
#[serde(tag = "status")]
pub enum Status<'a> {
New,
#[serde(rename_all = "kebab-case")]
Verified {
examiner: Option<UserId<'a>>,
verify_date: Option<String>,
},
Rejected {
examiner: UserId<'a>,
reason: String,
},
}
#[derive(Debug, Clone, PartialEq, Deserialize)]
#[serde(rename_all = "kebab-case")]
#[serde(tag = "rel")]
pub enum Player<'a> {
User { id: UserId<'a>, uri: String },
Guest { name: String, uri: String },
}
#[derive(Default, Debug, Clone, PartialEq, Deserialize)]
#[serde(rename_all = "snake_case")]
pub struct Times {
pub primary: String,
pub primary_t: f64,
pub realtime: Option<String>,
pub realtime_t: f64,
pub realtime_noloads: Option<String>,
pub realtime_noloads_t: f64,
pub ingame: Option<String>,
pub ingame_t: f64,
}
#[derive(Default, Debug, Clone, PartialEq, Deserialize)]
#[serde(rename_all = "kebab-case")]
pub struct System<'a> {
pub platform: Option<PlatformId<'a>>,
pub emulated: bool,
pub region: Option<RegionId<'a>>,
}