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use std::collections::HashMap;
use serde::Deserialize;
use crate::api::{
developers::DeveloperId, engines::EngineId, games::GameId, gametypes::GameTypeId,
genres::GenreId, platforms::PlatformId, publishers::PublisherId, regions::RegionId,
users::UserId,
};
use super::{Assets, Link, ModeratorRole, Names, TimingMethod};
#[derive(Debug, Clone, PartialEq, Deserialize)]
#[serde(rename_all = "kebab-case")]
pub struct Game<'a> {
pub id: GameId<'a>,
pub names: Names,
pub abbreviation: String,
pub weblink: String,
pub release_date: String,
pub ruleset: Ruleset,
pub gametypes: Vec<GameTypeId<'a>>,
pub platforms: Vec<PlatformId<'a>>,
pub regions: Vec<RegionId<'a>>,
pub genres: Vec<GenreId<'a>>,
pub engines: Vec<EngineId<'a>>,
pub developers: Vec<DeveloperId<'a>>,
pub publishers: Vec<PublisherId<'a>>,
pub moderators: HashMap<UserId<'a>, ModeratorRole>,
pub created: Option<String>,
pub assets: Assets,
pub links: Vec<Link>,
}
#[derive(Debug, Clone, PartialEq, Deserialize)]
#[serde(rename_all = "kebab-case")]
pub struct Ruleset {
pub show_milliseconds: bool,
pub require_verification: bool,
pub require_video: bool,
pub run_times: Vec<TimingMethod>,
pub default_time: TimingMethod,
pub emulators_allowed: bool,
}