[][src]Struct spectrusty::peripherals::ay::audio::LogAmpLevels16

pub struct LogAmpLevels16<T>(_);

This may be used to calculate other levels, but I'd discourage from using it in the player as it uses expensive float calculations.

Trait Implementations

impl<T> AmpLevels<T> for LogAmpLevels16<T> where
    T: Copy + FromSample<f32>, 
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Auto Trait Implementations

impl<T> RefUnwindSafe for LogAmpLevels16<T> where
    T: RefUnwindSafe

impl<T> Send for LogAmpLevels16<T> where
    T: Send

impl<T> Sync for LogAmpLevels16<T> where
    T: Sync

impl<T> Unpin for LogAmpLevels16<T> where
    T: Unpin

impl<T> UnwindSafe for LogAmpLevels16<T> where
    T: UnwindSafe

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<S, T> IntoSample<S> for T where
    S: FromSample<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,