Trait spectrusty::video::Video

source ·
pub trait Video {
    type VideoFrame: VideoFrame;
    type Contention: MemoryContention;

    const PIXEL_DENSITY: u32 = 1u32;

    fn border_color(&self) -> BorderColor;
    fn set_border_color(&mut self, border: BorderColor);
    fn render_video_frame<'a, B, P>(
        &mut self,
        buffer: &'a mut [u8],
        pitch: usize,
        border_size: BorderSize
    )
    where
        B: PixelBuffer<'a>,
        P: Palette<Pixel = <B as PixelBuffer<'a>>::Pixel>
; fn current_video_ts(&self) -> VideoTs; fn set_video_ts(&mut self, vts: VideoTs); fn current_video_clock(
        &self
    ) -> VFrameTsCounter<Self::VideoFrame, Self::Contention>; fn flash_state(&self) -> bool; fn render_size_pixels(border_size: BorderSize) -> (u32, u32) { ... } fn pixel_density() -> u32 { ... } fn visible_screen_bank(&self) -> usize { ... } }
Expand description

An interface for rendering Spectrum’s pixel data to frame buffers.

Required Associated Types§

The type implementing VideoFrame, that is being used by the chipset emulator.

The type implementing MemoryContention, that is being used by the chipset emulator.

Provided Associated Constants§

The horizontal pixel density.

This is: 1 for chipsets that can render only low-resolution modes, and 2 for chipsets that are capable of displaying high-resolution screen modes.

Required Methods§

Returns the current border color.

Force sets the border area to the given color.

Renders last emulated frame’s video data into the provided pixel buffer.

  • pitch is the number of bytes in a single row of pixel data, including padding between lines.
  • border_size determines the size of the border rendered around the INK and PAPER area.

Note that different BorderSizes will result in different sizes of the rendered buffer area.

To predetermine the size of the rendered buffer area use Video::render_size_pixels. To get the size of the video screen in low-resolution pixels only, call VideoFrame::screen_size_pixels e.g. for an aspect ratio calculation.

  • PixelBuffer implementation is used to write pixels into the buffer.
  • Palette implementation is used to create colors from the Spectrum colors.

NOTE: Currently this is a one-time action (per frame), as internal data will be drained during the rendering. Calling it twice will succeed but the image rendered the second time will be most probably incorrect due to the missing data.

Returns the current value of the video T-state counter.

Modifies the current value of the video T-state counter.

Returns the current value of the video T-state clock.

Returns the temporary video flash attribute state.

Provided Methods§

Returns rendered screen pixel size (horizontal, vertical), including the border area, measured in pixels depending on Video::PIXEL_DENSITY.

The size depends on the given border_size.

Returns the horizontal pixel density.

Returns the screen bank index of the currently visible screen.

The screen banks are different from memory banks. E.g. Spectrum 128k returns 0 for the screen bank which resides in a memory bank 5 and 1 for the screen bank which resides in a memory bank 7. For 16k/48k Spectrum, this method always returns 0.

Implementors§