pub struct RendererPlus<'r, VD, MI, PI> {
    pub render_mode: RenderMode,
    pub palette: &'r mut UlaPlusPalette,
    pub frame_image_producer: VD,
    pub mode_changes: MI,
    pub palette_changes: PI,
    pub border_size: BorderSize,
    pub invert_flash: bool,
}
Expand description

Implements a method to render the double pixel density image of a video frame for ULAplus/SCLD modes.

Fields§

§render_mode: RenderMode

A rendering mode at the beginning of the frame (includes the border color or hi-res ink color).

§palette: &'r mut UlaPlusPalette

A palette is being modified during the rendering of pixels.

§frame_image_producer: VD

An iterator of ink/paper pixels and attributes by line.

§mode_changes: MI

Changes to the screen mode and the border color.

§palette_changes: PI

Changes to the palette.

§border_size: BorderSize

Determines the size of the rendered screen.

§invert_flash: bool

Flash state.

Implementations§

Examples found in repository?
src/chip/plus/video.rs (line 48)
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    fn render_video_frame<'b, B: PixelBuffer<'b>, P: Palette<Pixel=B::Pixel>>(
            &mut self,
            buffer: &'b mut [u8],
            pitch: usize,
            border_size: BorderSize
        )
    {
        let renderer = self.create_renderer(border_size);
        renderer.render_pixels::<B, P, U::VideoFrame>(buffer, pitch);
    }
More examples
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src/chip/scld/video.rs (line 52)
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    fn render_video_frame<'a, B: PixelBuffer<'a>, P: Palette<Pixel=B::Pixel>>(
            &mut self,
            buffer: &'a mut [u8],
            pitch: usize,
            border_size: BorderSize
        )
    {
        let mut palette = UlaPlusPalette::default();
        self.create_renderer(border_size, &mut palette)
            .render_pixels::<B, P, V>(buffer, pitch)
    }

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