Struct specs::saveload::U64Marker

source ·
pub struct U64Marker(_);
Expand description

Basic marker implementation usable for saving and loading

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Associated storage type for this component.
Formats the value using the given formatter. Read more
Deserialize this value from the given Serde deserializer. Read more
Feeds this value into the given Hasher. Read more
Feeds a slice of this type into the given Hasher. Read more
Allocator for this Marker
Id of the marker
Get this marker internal id. The value of this method should be constant. Read more
This gets called when an entity is deserialized by DeserializeComponents. It can be used to update internal data that is not used for identification. Read more
Allocates a new marker for a given entity. If you don’t pass an id, a new unique id will be created. Read more
Get an Entity by a marker identifier. This function only accepts an id; it does not update the marker data. Read more
Maintain internal data. Cleanup if necessary.
Tries to retrieve an entity by the id of the marker; if no entity has a marker with the same id, a new entity will be created and marker will be inserted for it. Read more
Create new unique marker M and attach it to entity. Or get old marker if this entity is already marked. If entity is dead then this will return None. Read more
This method returns an Ordering between self and other. Read more
Compares and returns the maximum of two values. Read more
Compares and returns the minimum of two values. Read more
Restrict a value to a certain interval. Read more
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more
This method returns an ordering between self and other values if one exists. Read more
This method tests less than (for self and other) and is used by the < operator. Read more
This method tests less than or equal to (for self and other) and is used by the <= operator. Read more
This method tests greater than (for self and other) and is used by the > operator. Read more
This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more
Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more
(De)Serializable data representation for data type
Error may occur during serialization or deserialization of component
Convert this data type into serializable form (Data) using entity to marker mapping function Read more
Convert this data from a deserializable form (Data) using entity to marker mapping function Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The alignment of pointer.
The type for initializers.
Initializes a with the given initializer. Read more
Dereferences the given pointer. Read more
Mutably dereferences the given pointer. Read more
Drops the object pointed to by the given pointer. Read more
The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.