spawn_access_control/
access_control.rs

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use serde::{Serialize, Deserialize};

#[derive(Debug, Clone, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum Role {
    Admin,
    User,
    Guest,
    Custom(String),
}

#[derive(Debug, Clone, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub struct Permission {
    pub name: String,
    pub description: String,
}

#[derive(Debug, Clone, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub struct Resource {
    pub id: String,
    pub name: String,
    pub resource_type: String,
}

pub struct AccessControl {
    roles: Vec<Role>,
    #[allow(dead_code)]
    permissions: Vec<Permission>,
}

impl AccessControl {
    pub fn new() -> Self {
        Self {
            roles: Vec::new(),
            permissions: Vec::new(),
        }
    }

    pub fn add_role(&mut self, role: Role) {
        self.roles.push(role);
    }

    pub fn has_access(&self, _resource: &Resource) -> bool {
        !self.roles.is_empty()
    }
}