use serde::{Deserialize, Serialize};
use std::hash::{Hash, Hasher};
/// Represents a point in 3D space with floating-point coordinates.
///
/// The `Point3D` struct defines a point in three-dimensional space using `x`, `y`, and `z` coordinates.
///
/// # Examples
///
/// ```
/// use spatial_hasher::Point3D;
/// let point = Point3D { x: 1.0, y: 2.0, z: 3.0 };
/// ```
#[derive(Clone, Copy, Debug, Serialize, Deserialize)]
pub struct Point3D {
pub x: f64,
pub y: f64,
pub z: f64,
}
impl Hash for Point3D {
/// Hashes the `Point3D` by writing the bit representations of its coordinates into the provided hasher.
///
/// This method uses the `to_bits()` function to obtain the raw memory representation of the floating-point numbers, ensuring consistent hashing.
///
/// # Arguments
///
/// * `state` - A mutable reference to a type implementing the `Hasher` trait.
fn hash<H: Hasher>(&self, state: &mut H) {
state.write_u64(self.x.to_bits());
state.write_u64(self.y.to_bits());
state.write_u64(self.z.to_bits());
}
}