[−][src]Enum sparkle::gl::Gl
Variants
Gl(Gl)
Gles(Gles2)
Methods
impl Gl
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pub fn get_type(&self) -> GlType
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pub fn gl_fns(gl: Gl) -> Rc<Gl>
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pub fn gles_fns(gl: Gles2) -> Rc<Gl>
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pub fn gen_framebuffers(&self, n: GLsizei) -> Vec<GLuint>
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pub fn gen_textures(&self, n: GLsizei) -> Vec<GLuint>
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pub fn gen_renderbuffers(&self, n: GLsizei) -> Vec<GLuint>
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pub fn gen_buffers(&self, n: GLsizei) -> Vec<GLuint>
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pub fn gen_vertex_arrays(&self, n: GLsizei) -> Vec<GLuint>
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pub fn shader_source(&self, shader: GLuint, strings: &[&[u8]])
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pub fn create_program(&self) -> GLuint
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pub fn tex_image_2d(
&self,
target: GLenum,
level: GLint,
internal_format: GLint,
width: GLsizei,
height: GLsizei,
border: GLint,
format: GLenum,
ty: GLenum,
opt_data: Option<&[u8]>
)
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&self,
target: GLenum,
level: GLint,
internal_format: GLint,
width: GLsizei,
height: GLsizei,
border: GLint,
format: GLenum,
ty: GLenum,
opt_data: Option<&[u8]>
)
pub fn tex_sub_image_2d(
&self,
target: GLenum,
level: GLint,
xoffset: GLint,
yoffset: GLint,
width: GLsizei,
height: GLsizei,
format: GLenum,
ty: GLenum,
data: &[u8]
)
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&self,
target: GLenum,
level: GLint,
xoffset: GLint,
yoffset: GLint,
width: GLsizei,
height: GLsizei,
format: GLenum,
ty: GLenum,
data: &[u8]
)
pub fn copy_tex_image_2d(
&self,
target: GLenum,
level: GLint,
internal_format: GLenum,
x: GLint,
y: GLint,
width: GLsizei,
height: GLsizei,
border: GLint
)
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&self,
target: GLenum,
level: GLint,
internal_format: GLenum,
x: GLint,
y: GLint,
width: GLsizei,
height: GLsizei,
border: GLint
)
pub fn copy_tex_sub_image_2d(
&self,
target: GLenum,
level: GLint,
xoffset: GLint,
yoffset: GLint,
x: GLint,
y: GLint,
width: GLsizei,
height: GLsizei
)
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&self,
target: GLenum,
level: GLint,
xoffset: GLint,
yoffset: GLint,
x: GLint,
y: GLint,
width: GLsizei,
height: GLsizei
)
pub fn compressed_tex_image_2d(
&self,
target: GLenum,
level: GLint,
internal_format: GLenum,
width: GLsizei,
height: GLsizei,
border: GLint,
data: &[u8]
)
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&self,
target: GLenum,
level: GLint,
internal_format: GLenum,
width: GLsizei,
height: GLsizei,
border: GLint,
data: &[u8]
)
pub fn compressed_tex_sub_image_2d(
&self,
target: GLenum,
level: GLint,
xoffset: GLint,
yoffset: GLint,
width: GLsizei,
height: GLsizei,
format: GLenum,
data: &[u8]
)
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&self,
target: GLenum,
level: GLint,
xoffset: GLint,
yoffset: GLint,
width: GLsizei,
height: GLsizei,
format: GLenum,
data: &[u8]
)
pub fn generate_mipmap(&self, target: GLenum)
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pub fn active_texture(&self, texture: GLenum)
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pub fn attach_shader(&self, program: GLuint, shader: GLuint)
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pub fn create_shader(&self, shader_type: GLenum) -> GLuint
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pub fn delete_shader(&self, shader: GLuint)
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pub fn detach_shader(&self, program: GLuint, shader: GLuint)
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pub fn bind_buffer(&self, target: GLenum, buffer: GLuint)
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pub fn delete_buffers(&self, buffers: &[GLuint])
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pub fn link_program(&self, program: GLuint)
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pub fn validate_program(&self, program: GLuint)
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pub fn delete_program(&self, program: GLuint)
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pub fn delete_vertex_arrays(&self, vertex_arrays: &[GLuint])
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pub fn bind_vertex_array(&self, vao: GLuint)
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pub fn enable_vertex_attrib_array(&self, index: GLuint)
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pub fn disable_vertex_attrib_array(&self, index: GLuint)
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pub fn vertex_attrib_4f(
&self,
index: GLuint,
x: GLfloat,
y: GLfloat,
z: GLfloat,
w: GLfloat
)
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&self,
index: GLuint,
x: GLfloat,
y: GLfloat,
z: GLfloat,
w: GLfloat
)
pub fn vertex_attrib_pointer_f32(
&self,
index: GLuint,
size: GLint,
normalized: bool,
stride: GLsizei,
offset: GLuint
)
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&self,
index: GLuint,
size: GLint,
normalized: bool,
stride: GLsizei,
offset: GLuint
)
pub fn vertex_attrib_pointer(
&self,
index: GLuint,
size: GLint,
type_: GLenum,
normalized: bool,
stride: GLsizei,
offset: GLuint
)
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&self,
index: GLuint,
size: GLint,
type_: GLenum,
normalized: bool,
stride: GLsizei,
offset: GLuint
)
pub fn vertex_attrib_divisor(&self, index: GLuint, divisor: GLuint)
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pub fn bind_attrib_location(&self, program: GLuint, index: GLuint, name: &str)
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pub unsafe fn get_uniform_iv(
&self,
program: GLuint,
location: GLint,
result: &mut [GLint]
)
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&self,
program: GLuint,
location: GLint,
result: &mut [GLint]
)
pub unsafe fn get_uniform_fv(
&self,
program: GLuint,
location: GLint,
result: &mut [GLfloat]
)
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&self,
program: GLuint,
location: GLint,
result: &mut [GLfloat]
)
pub fn hint(&self, param_name: GLenum, param_val: GLenum)
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pub fn blend_color(&self, r: f32, g: f32, b: f32, a: f32)
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pub fn blend_func(&self, sfactor: GLenum, dfactor: GLenum)
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pub fn blend_func_separate(
&self,
src_rgb: GLenum,
dest_rgb: GLenum,
src_alpha: GLenum,
dest_alpha: GLenum
)
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&self,
src_rgb: GLenum,
dest_rgb: GLenum,
src_alpha: GLenum,
dest_alpha: GLenum
)
pub fn blend_equation(&self, mode: GLenum)
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pub fn blend_equation_separate(&self, mode_rgb: GLenum, mode_alpha: GLenum)
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pub fn color_mask(&self, r: bool, g: bool, b: bool, a: bool)
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pub fn cull_face(&self, mode: GLenum)
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pub fn front_face(&self, mode: GLenum)
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pub fn depth_func(&self, func: GLenum)
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pub fn depth_mask(&self, flag: bool)
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pub fn depth_range(&self, near: f64, far: f64)
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pub fn line_width(&self, width: GLfloat)
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pub fn polygon_offset(&self, factor: GLfloat, units: GLfloat)
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pub fn sample_coverage(&self, value: GLclampf, invert: bool)
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pub fn clear_color(&self, r: f32, g: f32, b: f32, a: f32)
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pub fn clear_depth(&self, depth: f64)
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pub fn clear_stencil(&self, s: GLint)
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pub fn clear(&self, buffer_mask: GLbitfield)
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pub fn scissor(&self, x: GLint, y: GLint, width: GLsizei, height: GLsizei)
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pub fn stencil_op(&self, sfail: GLenum, dpfail: GLenum, dppass: GLenum)
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pub fn stencil_op_separate(
&self,
face: GLenum,
sfail: GLenum,
dpfail: GLenum,
dppass: GLenum
)
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&self,
face: GLenum,
sfail: GLenum,
dpfail: GLenum,
dppass: GLenum
)
pub fn stencil_mask(&self, mask: GLuint)
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pub fn stencil_mask_separate(&self, face: GLenum, mask: GLuint)
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pub fn stencil_func(&self, func: GLenum, ref_: GLint, mask: GLuint)
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pub fn stencil_func_separate(
&self,
face: GLenum,
func: GLenum,
ref_: GLint,
mask: GLuint
)
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&self,
face: GLenum,
func: GLenum,
ref_: GLint,
mask: GLuint
)
pub fn is_enabled(&self, cap: GLenum) -> bool
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pub fn enable(&self, cap: GLenum)
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pub fn disable(&self, cap: GLenum)
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pub fn finish(&self)
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pub fn flush(&self)
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pub fn get_string(&self, which: GLenum) -> String
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pub fn get_string_i(&self, which: GLenum, index: GLuint) -> String
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pub unsafe fn get_shader_iv(
&self,
shader: GLuint,
pname: GLenum,
result: &mut [GLint]
)
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&self,
shader: GLuint,
pname: GLenum,
result: &mut [GLint]
)
pub fn get_shader_precision_format(
&self,
shader_type: GLuint,
precision_type: GLuint
) -> (GLint, GLint, GLint)
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&self,
shader_type: GLuint,
precision_type: GLuint
) -> (GLint, GLint, GLint)
pub fn viewport(&self, x: GLint, y: GLint, width: GLsizei, height: GLsizei)
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pub fn get_framebuffer_attachment_parameter_iv(
&self,
target: GLenum,
attachment: GLenum,
pname: GLenum
) -> GLint
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&self,
target: GLenum,
attachment: GLenum,
pname: GLenum
) -> GLint
pub fn get_renderbuffer_parameter_iv(
&self,
target: GLenum,
pname: GLenum
) -> GLint
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&self,
target: GLenum,
pname: GLenum
) -> GLint
pub fn delete_renderbuffers(&self, buffers: &[GLuint])
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pub fn delete_textures(&self, textures: &[GLuint])
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pub fn delete_framebuffers(&self, framebuffers: &[GLuint])
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pub fn bind_renderbuffer(&self, target: GLenum, renderbuffer: GLuint)
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pub fn is_renderbuffer(&self, renderbuffer: GLuint) -> bool
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pub fn bind_framebuffer(&self, target: GLenum, framebuffer: GLuint)
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pub fn is_framebuffer(&self, framebuffer: GLuint) -> bool
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pub fn bind_texture(&self, target: GLenum, texture: GLuint)
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pub fn is_texture(&self, texture: GLuint) -> bool
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pub fn is_shader(&self, shader: GLuint) -> bool
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pub unsafe fn buffer_data(
&self,
target: GLenum,
size: GLsizeiptr,
data: *const GLvoid,
usage: GLenum
)
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&self,
target: GLenum,
size: GLsizeiptr,
data: *const GLvoid,
usage: GLenum
)
pub unsafe fn buffer_sub_data(
&self,
target: GLenum,
offset: isize,
size: GLsizeiptr,
data: *const GLvoid
)
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&self,
target: GLenum,
offset: isize,
size: GLsizeiptr,
data: *const GLvoid
)
pub fn draw_buffers(&self, bufs: &[GLenum])
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pub fn draw_arrays(&self, mode: GLenum, first: GLint, count: GLsizei)
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pub fn draw_arrays_instanced(
&self,
mode: GLenum,
first: GLint,
count: GLsizei,
primcount: GLsizei
)
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&self,
mode: GLenum,
first: GLint,
count: GLsizei,
primcount: GLsizei
)
pub fn draw_elements(
&self,
mode: GLenum,
count: GLsizei,
element_type: GLenum,
indices_offset: GLuint
)
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&self,
mode: GLenum,
count: GLsizei,
element_type: GLenum,
indices_offset: GLuint
)
pub fn draw_elements_instanced(
&self,
mode: GLenum,
count: GLsizei,
element_type: GLenum,
indices_offset: GLuint,
primcount: GLsizei
)
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&self,
mode: GLenum,
count: GLsizei,
element_type: GLenum,
indices_offset: GLuint,
primcount: GLsizei
)
pub fn framebuffer_renderbuffer(
&self,
target: GLenum,
attachment: GLenum,
renderbuffertarget: GLenum,
renderbuffer: GLuint
)
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&self,
target: GLenum,
attachment: GLenum,
renderbuffertarget: GLenum,
renderbuffer: GLuint
)
pub fn framebuffer_texture_2d(
&self,
target: GLenum,
attachment: GLenum,
textarget: GLenum,
texture: GLuint,
level: GLint
)
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&self,
target: GLenum,
attachment: GLenum,
textarget: GLenum,
texture: GLuint,
level: GLint
)
pub fn renderbuffer_storage(
&self,
target: GLenum,
internalformat: GLenum,
width: GLsizei,
height: GLsizei
)
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&self,
target: GLenum,
internalformat: GLenum,
width: GLsizei,
height: GLsizei
)
pub fn check_framebuffer_status(&self, target: GLenum) -> GLenum
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pub fn get_error(&self) -> GLenum
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pub fn tex_parameter_i(&self, target: GLenum, pname: GLenum, param: GLint)
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pub fn tex_parameter_f(&self, target: GLenum, pname: GLenum, param: GLfloat)
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pub fn get_tex_parameter_iv(&self, target: GLenum, pname: GLenum) -> GLint
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pub fn get_tex_parameter_fv(&self, target: GLenum, pname: GLenum) -> GLfloat
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pub fn get_active_attrib(
&self,
program: GLuint,
index: GLuint
) -> (i32, u32, String)
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&self,
program: GLuint,
index: GLuint
) -> (i32, u32, String)
pub fn get_active_uniform(
&self,
program: GLuint,
index: GLuint
) -> (i32, u32, String)
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&self,
program: GLuint,
index: GLuint
) -> (i32, u32, String)
pub fn get_attrib_location(&self, program: GLuint, name: &str) -> c_int
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pub fn get_uniform_location(&self, program: GLuint, name: &str) -> c_int
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pub fn get_program_info_log(&self, program: GLuint) -> String
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pub unsafe fn get_program_iv(
&self,
program: GLuint,
pname: GLenum,
result: &mut [GLint]
)
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&self,
program: GLuint,
pname: GLenum,
result: &mut [GLint]
)
pub unsafe fn get_vertex_attrib_fv(
&self,
index: GLuint,
pname: GLenum,
result: &mut [GLfloat]
)
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&self,
index: GLuint,
pname: GLenum,
result: &mut [GLfloat]
)
pub fn get_shader_info_log(&self, shader: GLuint) -> String
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pub unsafe fn get_integer_v(&self, name: GLenum, result: &mut [GLint])
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pub unsafe fn get_boolean_v(&self, name: GLenum, result: &mut [GLboolean])
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pub unsafe fn get_float_v(&self, name: GLenum, result: &mut [GLfloat])
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pub fn compile_shader(&self, shader: GLuint)
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pub fn pixel_store_i(&self, name: GLenum, param: GLint)
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pub fn read_pixels_into_buffer(
&self,
x: GLint,
y: GLint,
width: GLsizei,
height: GLsizei,
format: GLenum,
pixel_type: GLenum,
buffer: &mut [u8]
)
[src]
&self,
x: GLint,
y: GLint,
width: GLsizei,
height: GLsizei,
format: GLenum,
pixel_type: GLenum,
buffer: &mut [u8]
)
pub fn read_pixels(
&self,
x: GLint,
y: GLint,
width: GLsizei,
height: GLsizei,
format: GLenum,
pixel_type: GLenum
) -> Vec<u8>
[src]
&self,
x: GLint,
y: GLint,
width: GLsizei,
height: GLsizei,
format: GLenum,
pixel_type: GLenum
) -> Vec<u8>
pub fn fence_sync(&self, condition: GLenum, flags: GLbitfield) -> GLsync
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pub fn client_wait_sync(
&self,
sync: GLsync,
flags: GLbitfield,
timeout: GLuint64
)
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&self,
sync: GLsync,
flags: GLbitfield,
timeout: GLuint64
)
pub fn wait_sync(&self, sync: GLsync, flags: GLbitfield, timeout: GLuint64)
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pub fn delete_sync(&self, sync: GLsync)
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pub fn uniform_1f(&self, location: GLint, v0: GLfloat)
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pub fn uniform_1fv(&self, location: GLint, values: &[f32])
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pub fn uniform_1i(&self, location: GLint, v0: GLint)
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pub fn uniform_1iv(&self, location: GLint, values: &[i32])
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pub fn uniform_1ui(&self, location: GLint, v0: GLuint)
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pub fn uniform_2f(&self, location: GLint, v0: GLfloat, v1: GLfloat)
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pub fn uniform_2fv(&self, location: GLint, values: &[f32])
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pub fn uniform_2i(&self, location: GLint, v0: GLint, v1: GLint)
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pub fn uniform_2iv(&self, location: GLint, values: &[i32])
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pub fn uniform_2ui(&self, location: GLint, v0: GLuint, v1: GLuint)
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pub fn uniform_3f(&self, location: GLint, v0: GLfloat, v1: GLfloat, v2: GLfloat)
[src]
pub fn uniform_3fv(&self, location: GLint, values: &[f32])
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pub fn uniform_3i(&self, location: GLint, v0: GLint, v1: GLint, v2: GLint)
[src]
pub fn uniform_3iv(&self, location: GLint, values: &[i32])
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pub fn uniform_3ui(&self, location: GLint, v0: GLuint, v1: GLuint, v2: GLuint)
[src]
pub fn uniform_4f(
&self,
location: GLint,
x: GLfloat,
y: GLfloat,
z: GLfloat,
w: GLfloat
)
[src]
&self,
location: GLint,
x: GLfloat,
y: GLfloat,
z: GLfloat,
w: GLfloat
)
pub fn uniform_4i(
&self,
location: GLint,
x: GLint,
y: GLint,
z: GLint,
w: GLint
)
[src]
&self,
location: GLint,
x: GLint,
y: GLint,
z: GLint,
w: GLint
)
pub fn uniform_4iv(&self, location: GLint, values: &[i32])
[src]
pub fn uniform_4ui(
&self,
location: GLint,
x: GLuint,
y: GLuint,
z: GLuint,
w: GLuint
)
[src]
&self,
location: GLint,
x: GLuint,
y: GLuint,
z: GLuint,
w: GLuint
)
pub fn uniform_4fv(&self, location: GLint, values: &[f32])
[src]
pub fn uniform_matrix_2fv(
&self,
location: GLint,
transpose: bool,
values: &[f32]
)
[src]
&self,
location: GLint,
transpose: bool,
values: &[f32]
)
pub fn uniform_matrix_3fv(
&self,
location: GLint,
transpose: bool,
values: &[f32]
)
[src]
&self,
location: GLint,
transpose: bool,
values: &[f32]
)
pub fn uniform_matrix_4fv(
&self,
location: GLint,
transpose: bool,
values: &[f32]
)
[src]
&self,
location: GLint,
transpose: bool,
values: &[f32]
)
pub fn use_program(&self, program: GLuint)
[src]
pub fn blit_framebuffer(
&self,
src_x0: GLint,
src_y0: GLint,
src_x1: GLint,
src_y1: GLint,
dst_x0: GLint,
dst_y0: GLint,
dst_x1: GLint,
dst_y1: GLint,
mask: GLbitfield,
filter: GLenum
)
[src]
&self,
src_x0: GLint,
src_y0: GLint,
src_x1: GLint,
src_y1: GLint,
dst_x0: GLint,
dst_y0: GLint,
dst_x1: GLint,
dst_y1: GLint,
mask: GLbitfield,
filter: GLenum
)
Auto Trait Implementations
Blanket Implementations
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> From<T> for T
[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
[src]
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,