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#![no_std]
pub extern crate nalgebra as na;
#[cfg(feature = "serde")]
#[macro_use]
extern crate serde;
pub mod prelude {
pub use crate::dynamics::models::*;
pub use crate::dynamics::solver::*;
pub use crate::dynamics::*;
pub use crate::math::*;
}
pub mod math {
pub use super::parry_math::math::*;
pub type Kernel = crate::dynamics::solver::QuadraticKernel;
#[derive(Copy, Clone, Debug, PartialEq)]
pub struct DecomposedTensor {
pub deviatoric_part: Matrix<Real>,
pub spherical_part: Real,
}
impl DecomposedTensor {
pub fn decompose(tensor: &Matrix<Real>) -> Self {
let spherical_part = tensor.trace() / (DIM as Real);
let mut deviatoric_part = *tensor;
for i in 0..DIM {
deviatoric_part[(i, i)] -= spherical_part;
}
Self {
deviatoric_part,
spherical_part,
}
}
pub fn zero() -> Self {
Self {
deviatoric_part: Matrix::zeros(),
spherical_part: 0.0,
}
}
pub fn recompose(&self) -> Matrix<Real> {
self.deviatoric_part + Matrix::identity() * self.spherical_part
}
}
impl core::ops::Add<DecomposedTensor> for DecomposedTensor {
type Output = DecomposedTensor;
#[inline]
fn add(self, rhs: DecomposedTensor) -> DecomposedTensor {
DecomposedTensor {
deviatoric_part: self.deviatoric_part + rhs.deviatoric_part,
spherical_part: self.spherical_part + rhs.spherical_part,
}
}
}
impl core::ops::AddAssign<DecomposedTensor> for DecomposedTensor {
#[inline]
fn add_assign(&mut self, rhs: DecomposedTensor) {
self.deviatoric_part += rhs.deviatoric_part;
self.spherical_part += rhs.spherical_part;
}
}
impl core::ops::Mul<Vector<Real>> for DecomposedTensor {
type Output = Vector<Real>;
#[inline]
fn mul(self, rhs: Vector<Real>) -> Self::Output {
self.deviatoric_part * rhs + self.spherical_part * rhs
}
}
}
mod parry_math {
mod real {
#[cfg(feature = "f64")]
pub type Real = f64;
#[cfg(feature = "f32")]
pub type Real = f32;
}
#[cfg(feature = "dim3")]
pub mod math {
pub use super::real::*;
use na::{
Isometry3, Matrix3, Point3, Translation3, UnitQuaternion, UnitVector3, Vector3,
Vector6, U3, U6,
};
pub const DEFAULT_EPSILON: Real = Real::EPSILON;
pub const DIM: usize = 3;
pub type Dim = U3;
pub type SpatialDim = U6;
pub type AngDim = U3;
pub type Point<N> = Point3<N>;
pub type AngVector<N> = Vector3<N>;
pub type Vector<N> = Vector3<N>;
pub type UnitVector<N> = UnitVector3<N>;
pub type Matrix<N> = Matrix3<N>;
pub type SpatialVector<N> = Vector6<N>;
pub type Orientation<N> = Vector3<N>;
pub type Isometry<N> = Isometry3<N>;
pub type Rotation<N> = UnitQuaternion<N>;
pub type Translation<N> = Translation3<N>;
pub type PrincipalAngularInertia<N> = Vector3<N>;
pub type CrossMatrix<N> = Matrix3<N>;
pub type SpacialVector<N> = Vector6<N>;
}
#[cfg(feature = "dim2")]
pub mod math {
pub use super::real::*;
use na::{
Isometry2, Matrix2, Point2, Translation2, UnitComplex, UnitVector2, Vector1, Vector2,
Vector3, U2,
};
pub const DEFAULT_EPSILON: Real = Real::EPSILON;
pub const DIM: usize = 2;
pub type Dim = U2;
pub type Point<N> = Point2<N>;
pub type AngVector<N> = N;
pub type Vector<N> = Vector2<N>;
pub type UnitVector<N> = UnitVector2<N>;
pub type Matrix<N> = Matrix2<N>;
pub type Orientation<N> = Vector1<N>;
pub type Isometry<N> = Isometry2<N>;
pub type Rotation<N> = UnitComplex<N>;
pub type Translation<N> = Translation2<N>;
pub type AngularInertia<N> = N;
pub type PrincipalAngularInertia<N> = N;
pub type CrossMatrix<N> = Vector2<N>;
pub type SpacialVector<N> = Vector3<N>;
}
}
pub mod dynamics;
pub mod utils;