Expand description
Core traits that power the entire spanda animation system.
The central idea is simple: any type that can be linearly interpolated
can be animated. Implement Interpolate on your type and you get
tweening, keyframes, and timeline support for free.
§The trait hierarchy
Interpolate — lerp between two values given t ∈ [0.0, 1.0]
└── Animatable — Interpolate + Clone + 'static (object-safe bound)
└── (blanket impls for f32, f64, [f32;2], [f32;3], [f32;4])
Update — advance an animation by a delta-time stepTraits§
- Animatable
- A value that can be animated — combines
Interpolatewith the bounds needed to store animations generically (Clone + 'static). - Interpolate
- Linear interpolation between two values.
- Update
- Advance an animation by
dtseconds.