Modules§
Structs§
- Collider
- Collision
Point - Physics
World - Physics
World Builder - Use builder syntax to set the inputs and finish with
build()
. - RayCast
- RayCast
Builder - Use builder syntax to set the inputs and finish with
build()
. - RayCast
Hit - Rigid
Body - Rigid
Body Builder - Use builder syntax to set the inputs and finish with
build()
. - Rigid
Body Data - Represents a rigid body in the physics engine, containing its properties and state. This struct is used as an abstraction layer to the RigidBody storage in the database, it’s also used to store properties exclusive to the physics engine algorithms, that does not need to be stored in the database.
- Rigid
Body Properties - Rigid
Body Properties Builder - Use builder syntax to set the inputs and finish with
build()
. - Trigger
- Trigger
Builder - Use builder syntax to set the inputs and finish with
build()
. - physics_
colliders__ Table Handle - physics_
raycasts__ Table Handle - physics_
rigid_ bodies__ Table Handle - physics_
rigid_ body_ properties__ Table Handle - physics_
triggers__ Table Handle - physics_
world__ Table Handle
Enums§
- Collider
Type - Rigid
Body Type - Shape
Wrapper - Acts as a wrapper around spacetime_physics colliders and Parry’s shapes,
Traits§
- physics_
colliders - physics_
raycasts - physics_
rigid_ bodies - physics_
rigid_ body_ properties - physics_
triggers - physics_
world