use rand::distributions::Distribution;
use super::BalancePolicy;
pub struct Random<I>
where
I: rand::distributions::uniform::SampleUniform + std::cmp::PartialOrd,
{
picker: rand::distributions::WeightedIndex<I>,
}
impl<I> Random<I>
where
I: rand::distributions::uniform::SampleUniform + std::cmp::PartialOrd + Clone + Default + for<'a> std::ops::AddAssign<&'a I>,
{
pub fn new(weights: impl IntoIterator<Item = I>) -> Self {
Self {
picker: rand::distributions::WeightedIndex::new(weights).expect("invalid weights"),
}
}
}
impl<I, S, R> BalancePolicy<S, R> for Random<I>
where
I: rand::distributions::uniform::SampleUniform + std::cmp::PartialOrd,
{
fn pick<'s>(&self, instances: &'s [S], _req: &R) -> Option<&'s S> {
if instances.is_empty() {
None
} else if instances.len() == 1 {
instances.first()
} else {
let index = self.picker.sample(&mut rand::thread_rng());
instances.get(index)
}
}
}