Crate space_persistence

Source

Structs§

PersistenceLoaded
PersistencePlugin
Plugin that enables persistance for marked entities
PersistenceRegistry
[‘PersistenceRegistry’] contains lambda functions for loading/unloading editor state At the moment of closing the window or starting the game mode, all necessary data is saved to a file/memory, and then restored when the editor mode is opened. When the restored resource is loaded, the ‘PersistenceLoaded event is generated
PersistenceSettings

Enums§

PersistenceDataSource
PersistenceEvent
PersistenceSet

Traits§

AppPersistenceExt