Structs§
- Persistence
Loaded - Persistence
Plugin - Plugin that enables persistance for marked entities
- Persistence
Registry - [‘PersistenceRegistry’] contains lambda functions for loading/unloading editor state
At the moment of closing the window or starting the game mode,
all necessary data is saved to a file/memory, and then restored when the editor mode is opened.
When the restored resource is loaded, the ‘PersistenceLoaded
’ event is generated - Persistence
Settings