pub struct PhysicsDebugRenderer<'w, 's> {
pub gizmos: Gizmos<'s>,
/* private fields */
}Expand description
A SystemParam for physics debug rendering.
Fields§
§gizmos: Gizmos<'s>A SystemParam for drawing lines and shapes using bevy_gizmos.
Implementations§
Source§impl<'w, 's> PhysicsDebugRenderer<'w, 's>
impl<'w, 's> PhysicsDebugRenderer<'w, 's>
Sourcepub fn draw_line_strip(
&mut self,
points: Vec<Vec3>,
position: &Position,
rotation: &Rotation,
closed: bool,
color: Color,
)
pub fn draw_line_strip( &mut self, points: Vec<Vec3>, position: &Position, rotation: &Rotation, closed: bool, color: Color, )
Draws lines between a list of points.
Sourcepub fn draw_polyline(
&mut self,
vertices: &[Vec3],
indices: &[[u32; 2]],
position: &Position,
rotation: &Rotation,
color: Color,
)
pub fn draw_polyline( &mut self, vertices: &[Vec3], indices: &[[u32; 2]], position: &Position, rotation: &Rotation, color: Color, )
Draws a polyline based on the given vertex and index buffers.
Sourcepub fn draw_arrow(
&mut self,
a: Vec3,
b: Vec3,
head_length: f32,
head_width: f32,
color: Color,
)
pub fn draw_arrow( &mut self, a: Vec3, b: Vec3, head_length: f32, head_width: f32, color: Color, )
Draws an arrow from a to b with an arrowhead that has a length of head_length
and a width of head_width.
Sourcepub fn draw_collider(
&mut self,
collider: &Collider,
position: &Position,
rotation: &Rotation,
color: Color,
)
pub fn draw_collider( &mut self, collider: &Collider, position: &Position, rotation: &Rotation, color: Color, )
Draws a collider shape with a given position and rotation.
Sourcepub fn draw_raycast(
&mut self,
origin: Vec3,
direction: Vec3,
max_time_of_impact: f32,
hits: &[RayHitData],
ray_color: Color,
point_color: Color,
normal_color: Color,
)
pub fn draw_raycast( &mut self, origin: Vec3, direction: Vec3, max_time_of_impact: f32, hits: &[RayHitData], ray_color: Color, point_color: Color, normal_color: Color, )
Draws the results of a raycast.
Trait Implementations§
Source§impl SystemParam for PhysicsDebugRenderer<'_, '_>
impl SystemParam for PhysicsDebugRenderer<'_, '_>
Source§type Item<'w, 's> = PhysicsDebugRenderer<'w, 's>
type Item<'w, 's> = PhysicsDebugRenderer<'w, 's>
The item type returned when constructing this system param.
The value of this associated type should be
Self, instantiated with new lifetimes. Read moreSource§fn init_state(
world: &mut World,
system_meta: &mut SystemMeta,
) -> <PhysicsDebugRenderer<'_, '_> as SystemParam>::State
fn init_state( world: &mut World, system_meta: &mut SystemMeta, ) -> <PhysicsDebugRenderer<'_, '_> as SystemParam>::State
Registers any
World access used by this SystemParam
and creates a new instance of this param’s State.Source§fn new_archetype(
state: &mut <PhysicsDebugRenderer<'_, '_> as SystemParam>::State,
archetype: &Archetype,
system_meta: &mut SystemMeta,
)
fn new_archetype( state: &mut <PhysicsDebugRenderer<'_, '_> as SystemParam>::State, archetype: &Archetype, system_meta: &mut SystemMeta, )
For the specified
Archetype, registers the components accessed by this SystemParam (if applicable).Source§fn apply(
state: &mut <PhysicsDebugRenderer<'_, '_> as SystemParam>::State,
system_meta: &SystemMeta,
world: &mut World,
)
fn apply( state: &mut <PhysicsDebugRenderer<'_, '_> as SystemParam>::State, system_meta: &SystemMeta, world: &mut World, )
Applies any deferred mutations stored in this
SystemParam’s state.
This is used to apply Commands during apply_deferred.Source§unsafe fn get_param<'w, 's>(
state: &'s mut <PhysicsDebugRenderer<'_, '_> as SystemParam>::State,
system_meta: &SystemMeta,
world: UnsafeWorldCell<'w>,
change_tick: Tick,
) -> <PhysicsDebugRenderer<'_, '_> as SystemParam>::Item<'w, 's>
unsafe fn get_param<'w, 's>( state: &'s mut <PhysicsDebugRenderer<'_, '_> as SystemParam>::State, system_meta: &SystemMeta, world: UnsafeWorldCell<'w>, change_tick: Tick, ) -> <PhysicsDebugRenderer<'_, '_> as SystemParam>::Item<'w, 's>
Creates a parameter to be passed into a
SystemParamFunction. Read moreimpl<'w, 's> ReadOnlySystemParam for PhysicsDebugRenderer<'w, 's>
Auto Trait Implementations§
impl<'w, 's> Freeze for PhysicsDebugRenderer<'w, 's>
impl<'w, 's> RefUnwindSafe for PhysicsDebugRenderer<'w, 's>
impl<'w, 's> Send for PhysicsDebugRenderer<'w, 's>
impl<'w, 's> Sync for PhysicsDebugRenderer<'w, 's>
impl<'w, 's> Unpin for PhysicsDebugRenderer<'w, 's>
impl<'w, 's> !UnwindSafe for PhysicsDebugRenderer<'w, 's>
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
Source§impl<T, W> HasTypeWitness<W> for Twhere
W: MakeTypeWitness<Arg = T>,
T: ?Sized,
impl<T, W> HasTypeWitness<W> for Twhere
W: MakeTypeWitness<Arg = T>,
T: ?Sized,
Source§impl<T> Identity for Twhere
T: ?Sized,
impl<T> Identity for Twhere
T: ?Sized,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.