space_traders_api/models/waypoint_modifier_symbol.rs
1/*
2 * SpaceTraders API
3 *
4 * SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
5 *
6 * The version of the OpenAPI document: 2.3.0
7 * Contact: joel@spacetraders.io
8 * Generated by: https://openapi-generator.tech
9 */
10
11use crate::models;
12use serde::{Deserialize, Serialize};
13
14/// WaypointModifierSymbol : The unique identifier of the modifier.
15/// The unique identifier of the modifier.
16#[derive(Clone, Copy, Debug, Eq, PartialEq, Ord, PartialOrd, Hash, Serialize, Deserialize)]
17pub enum WaypointModifierSymbol {
18 #[serde(rename = "STRIPPED")]
19 Stripped,
20 #[serde(rename = "UNSTABLE")]
21 Unstable,
22 #[serde(rename = "RADIATION_LEAK")]
23 RadiationLeak,
24 #[serde(rename = "CRITICAL_LIMIT")]
25 CriticalLimit,
26 #[serde(rename = "CIVIL_UNREST")]
27 CivilUnrest,
28
29}
30
31impl std::fmt::Display for WaypointModifierSymbol {
32 fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
33 match self {
34 Self::Stripped => write!(f, "STRIPPED"),
35 Self::Unstable => write!(f, "UNSTABLE"),
36 Self::RadiationLeak => write!(f, "RADIATION_LEAK"),
37 Self::CriticalLimit => write!(f, "CRITICAL_LIMIT"),
38 Self::CivilUnrest => write!(f, "CIVIL_UNREST"),
39 }
40 }
41}
42
43impl Default for WaypointModifierSymbol {
44 fn default() -> WaypointModifierSymbol {
45 Self::Stripped
46 }
47}
48