space_traders_api/models/ship_requirements.rs
1/*
2 * SpaceTraders API
3 *
4 * SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
5 *
6 * The version of the OpenAPI document: 2.3.0
7 * Contact: joel@spacetraders.io
8 * Generated by: https://openapi-generator.tech
9 */
10
11use crate::models;
12use serde::{Deserialize, Serialize};
13
14/// ShipRequirements : The requirements for installation on a ship
15#[derive(Clone, Default, Debug, PartialEq, Serialize, Deserialize)]
16pub struct ShipRequirements {
17 /// The amount of power required from the reactor.
18 #[serde(rename = "power", skip_serializing_if = "Option::is_none")]
19 pub power: Option<i32>,
20 /// The number of crew required for operation.
21 #[serde(rename = "crew", skip_serializing_if = "Option::is_none")]
22 pub crew: Option<i32>,
23 /// The number of module slots required for installation.
24 #[serde(rename = "slots", skip_serializing_if = "Option::is_none")]
25 pub slots: Option<i32>,
26}
27
28impl ShipRequirements {
29 /// The requirements for installation on a ship
30 pub fn new() -> ShipRequirements {
31 ShipRequirements {
32 power: None,
33 crew: None,
34 slots: None,
35 }
36 }
37}
38