space_traders_api/models/ship_fuel.rs
1/*
2 * SpaceTraders API
3 *
4 * SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
5 *
6 * The version of the OpenAPI document: 2.3.0
7 * Contact: joel@spacetraders.io
8 * Generated by: https://openapi-generator.tech
9 */
10
11use crate::models;
12use serde::{Deserialize, Serialize};
13
14/// ShipFuel : Details of the ship's fuel tanks including how much fuel was consumed during the last transit or action.
15#[derive(Clone, Default, Debug, PartialEq, Serialize, Deserialize)]
16pub struct ShipFuel {
17 /// The current amount of fuel in the ship's tanks.
18 #[serde(rename = "current")]
19 pub current: i32,
20 /// The maximum amount of fuel the ship's tanks can hold.
21 #[serde(rename = "capacity")]
22 pub capacity: i32,
23 #[serde(rename = "consumed", skip_serializing_if = "Option::is_none")]
24 pub consumed: Option<Box<models::ShipFuelConsumed>>,
25}
26
27impl ShipFuel {
28 /// Details of the ship's fuel tanks including how much fuel was consumed during the last transit or action.
29 pub fn new(current: i32, capacity: i32) -> ShipFuel {
30 ShipFuel {
31 current,
32 capacity,
33 consumed: None,
34 }
35 }
36}
37