space_traders_api/models/
ship_fuel.rs

1/*
2 * SpaceTraders API
3 *
4 * SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe.  The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server.  ```json http {   \"method\": \"GET\",   \"url\": \"https://api.spacetraders.io/v2\", } ```  Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community.  We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.   
5 *
6 * The version of the OpenAPI document: 2.3.0
7 * Contact: joel@spacetraders.io
8 * Generated by: https://openapi-generator.tech
9 */
10
11use crate::models;
12use serde::{Deserialize, Serialize};
13
14/// ShipFuel : Details of the ship's fuel tanks including how much fuel was consumed during the last transit or action.
15#[derive(Clone, Default, Debug, PartialEq, Serialize, Deserialize)]
16pub struct ShipFuel {
17    /// The current amount of fuel in the ship's tanks.
18    #[serde(rename = "current")]
19    pub current: i32,
20    /// The maximum amount of fuel the ship's tanks can hold.
21    #[serde(rename = "capacity")]
22    pub capacity: i32,
23    #[serde(rename = "consumed", skip_serializing_if = "Option::is_none")]
24    pub consumed: Option<Box<models::ShipFuelConsumed>>,
25}
26
27impl ShipFuel {
28    /// Details of the ship's fuel tanks including how much fuel was consumed during the last transit or action.
29    pub fn new(current: i32, capacity: i32) -> ShipFuel {
30        ShipFuel {
31            current,
32            capacity,
33            consumed: None,
34        }
35    }
36}
37