space_traders_api/models/
shipyard_ship.rs

1/*
2 * SpaceTraders API
3 *
4 * SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe.  The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server.  ```json http {   \"method\": \"GET\",   \"url\": \"https://api.spacetraders.io/v2\", } ```  Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community.  We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.   
5 *
6 * The version of the OpenAPI document: 2.3.0
7 * Contact: joel@spacetraders.io
8 * Generated by: https://openapi-generator.tech
9 */
10
11use crate::models;
12use serde::{Deserialize, Serialize};
13
14/// ShipyardShip : 
15#[derive(Clone, Default, Debug, PartialEq, Serialize, Deserialize)]
16pub struct ShipyardShip {
17    #[serde(rename = "type")]
18    pub r#type: models::ShipType,
19    #[serde(rename = "name")]
20    pub name: String,
21    #[serde(rename = "description")]
22    pub description: String,
23    #[serde(rename = "supply")]
24    pub supply: models::SupplyLevel,
25    #[serde(rename = "activity", skip_serializing_if = "Option::is_none")]
26    pub activity: Option<models::ActivityLevel>,
27    #[serde(rename = "purchasePrice")]
28    pub purchase_price: i32,
29    #[serde(rename = "frame")]
30    pub frame: Box<models::ShipFrame>,
31    #[serde(rename = "reactor")]
32    pub reactor: Box<models::ShipReactor>,
33    #[serde(rename = "engine")]
34    pub engine: Box<models::ShipEngine>,
35    #[serde(rename = "modules")]
36    pub modules: Vec<models::ShipModule>,
37    #[serde(rename = "mounts")]
38    pub mounts: Vec<models::ShipMount>,
39    #[serde(rename = "crew")]
40    pub crew: Box<models::ShipyardShipCrew>,
41}
42
43impl ShipyardShip {
44    /// 
45    pub fn new(r#type: models::ShipType, name: String, description: String, supply: models::SupplyLevel, purchase_price: i32, frame: models::ShipFrame, reactor: models::ShipReactor, engine: models::ShipEngine, modules: Vec<models::ShipModule>, mounts: Vec<models::ShipMount>, crew: models::ShipyardShipCrew) -> ShipyardShip {
46        ShipyardShip {
47            r#type,
48            name,
49            description,
50            supply,
51            activity: None,
52            purchase_price,
53            frame: Box::new(frame),
54            reactor: Box::new(reactor),
55            engine: Box::new(engine),
56            modules,
57            mounts,
58            crew: Box::new(crew),
59        }
60    }
61}
62