space_traders_api/models/ship_crew.rs
1/*
2 * SpaceTraders API
3 *
4 * SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
5 *
6 * The version of the OpenAPI document: 2.3.0
7 * Contact: joel@spacetraders.io
8 * Generated by: https://openapi-generator.tech
9 */
10
11use crate::models;
12use serde::{Deserialize, Serialize};
13
14/// ShipCrew : The ship's crew service and maintain the ship's systems and equipment.
15#[derive(Clone, Default, Debug, PartialEq, Serialize, Deserialize)]
16pub struct ShipCrew {
17 /// The current number of crew members on the ship.
18 #[serde(rename = "current")]
19 pub current: i32,
20 /// The minimum number of crew members required to maintain the ship.
21 #[serde(rename = "required")]
22 pub required: i32,
23 /// The maximum number of crew members the ship can support.
24 #[serde(rename = "capacity")]
25 pub capacity: i32,
26 /// The rotation of crew shifts. A stricter shift improves the ship's performance. A more relaxed shift improves the crew's morale.
27 #[serde(rename = "rotation")]
28 pub rotation: Rotation,
29 /// A rough measure of the crew's morale. A higher morale means the crew is happier and more productive. A lower morale means the ship is more prone to accidents.
30 #[serde(rename = "morale")]
31 pub morale: i32,
32 /// The amount of credits per crew member paid per hour. Wages are paid when a ship docks at a civilized waypoint.
33 #[serde(rename = "wages")]
34 pub wages: i32,
35}
36
37impl ShipCrew {
38 /// The ship's crew service and maintain the ship's systems and equipment.
39 pub fn new(current: i32, required: i32, capacity: i32, rotation: Rotation, morale: i32, wages: i32) -> ShipCrew {
40 ShipCrew {
41 current,
42 required,
43 capacity,
44 rotation,
45 morale,
46 wages,
47 }
48 }
49}
50/// The rotation of crew shifts. A stricter shift improves the ship's performance. A more relaxed shift improves the crew's morale.
51#[derive(Clone, Copy, Debug, Eq, PartialEq, Ord, PartialOrd, Hash, Serialize, Deserialize)]
52pub enum Rotation {
53 #[serde(rename = "STRICT")]
54 Strict,
55 #[serde(rename = "RELAXED")]
56 Relaxed,
57}
58
59impl Default for Rotation {
60 fn default() -> Rotation {
61 Self::Strict
62 }
63}
64