space_traders_api/models/ship_cargo.rs
1/*
2 * SpaceTraders API
3 *
4 * SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
5 *
6 * The version of the OpenAPI document: 2.3.0
7 * Contact: joel@spacetraders.io
8 * Generated by: https://openapi-generator.tech
9 */
10
11use crate::models;
12use serde::{Deserialize, Serialize};
13
14/// ShipCargo : Ship cargo details.
15#[derive(Clone, Default, Debug, PartialEq, Serialize, Deserialize)]
16pub struct ShipCargo {
17 /// The max number of items that can be stored in the cargo hold.
18 #[serde(rename = "capacity")]
19 pub capacity: i32,
20 /// The number of items currently stored in the cargo hold.
21 #[serde(rename = "units")]
22 pub units: i32,
23 /// The items currently in the cargo hold.
24 #[serde(rename = "inventory")]
25 pub inventory: Vec<models::ShipCargoItem>,
26}
27
28impl ShipCargo {
29 /// Ship cargo details.
30 pub fn new(capacity: i32, units: i32, inventory: Vec<models::ShipCargoItem>) -> ShipCargo {
31 ShipCargo {
32 capacity,
33 units,
34 inventory,
35 }
36 }
37}
38