space_traders_api/models/
scanned_system.rs

1/*
2 * SpaceTraders API
3 *
4 * SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe.  The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server.  ```json http {   \"method\": \"GET\",   \"url\": \"https://api.spacetraders.io/v2\", } ```  Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community.  We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.   
5 *
6 * The version of the OpenAPI document: 2.3.0
7 * Contact: joel@spacetraders.io
8 * Generated by: https://openapi-generator.tech
9 */
10
11use crate::models;
12use serde::{Deserialize, Serialize};
13
14/// ScannedSystem : Details of a system was that scanned.
15#[derive(Clone, Default, Debug, PartialEq, Serialize, Deserialize)]
16pub struct ScannedSystem {
17    /// Symbol of the system.
18    #[serde(rename = "symbol")]
19    pub symbol: String,
20    /// Symbol of the system's sector.
21    #[serde(rename = "sectorSymbol")]
22    pub sector_symbol: String,
23    #[serde(rename = "type")]
24    pub r#type: models::SystemType,
25    /// Position in the universe in the x axis.
26    #[serde(rename = "x")]
27    pub x: i32,
28    /// Position in the universe in the y axis.
29    #[serde(rename = "y")]
30    pub y: i32,
31    /// The system's distance from the scanning ship.
32    #[serde(rename = "distance")]
33    pub distance: i32,
34}
35
36impl ScannedSystem {
37    /// Details of a system was that scanned.
38    pub fn new(symbol: String, sector_symbol: String, r#type: models::SystemType, x: i32, y: i32, distance: i32) -> ScannedSystem {
39        ScannedSystem {
40            symbol,
41            sector_symbol,
42            r#type,
43            x,
44            y,
45            distance,
46        }
47    }
48}
49