space_traders_api/models/
register_request.rs

1/*
2 * SpaceTraders API
3 *
4 * SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe.  The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server.  ```json http {   \"method\": \"GET\",   \"url\": \"https://api.spacetraders.io/v2\", } ```  Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community.  We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.   
5 *
6 * The version of the OpenAPI document: 2.3.0
7 * Contact: joel@spacetraders.io
8 * Generated by: https://openapi-generator.tech
9 */
10
11use crate::models;
12use serde::{Deserialize, Serialize};
13
14#[derive(Clone, Default, Debug, PartialEq, Serialize, Deserialize)]
15pub struct RegisterRequest {
16    #[serde(rename = "faction")]
17    pub faction: models::FactionSymbol,
18    /// Your desired agent symbol. This will be a unique name used to represent your agent, and will be the prefix for your ships.
19    #[serde(rename = "symbol")]
20    pub symbol: String,
21    /// Your email address. This is used if you reserved your call sign between resets.
22    #[serde(rename = "email", skip_serializing_if = "Option::is_none")]
23    pub email: Option<String>,
24}
25
26impl RegisterRequest {
27    pub fn new(faction: models::FactionSymbol, symbol: String) -> RegisterRequest {
28        RegisterRequest {
29            faction,
30            symbol,
31            email: None,
32        }
33    }
34}
35