space_traders_api/models/register_request.rs
1/*
2 * SpaceTraders API
3 *
4 * SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
5 *
6 * The version of the OpenAPI document: 2.3.0
7 * Contact: joel@spacetraders.io
8 * Generated by: https://openapi-generator.tech
9 */
10
11use crate::models;
12use serde::{Deserialize, Serialize};
13
14#[derive(Clone, Default, Debug, PartialEq, Serialize, Deserialize)]
15pub struct RegisterRequest {
16 #[serde(rename = "faction")]
17 pub faction: models::FactionSymbol,
18 /// Your desired agent symbol. This will be a unique name used to represent your agent, and will be the prefix for your ships.
19 #[serde(rename = "symbol")]
20 pub symbol: String,
21 /// Your email address. This is used if you reserved your call sign between resets.
22 #[serde(rename = "email", skip_serializing_if = "Option::is_none")]
23 pub email: Option<String>,
24}
25
26impl RegisterRequest {
27 pub fn new(faction: models::FactionSymbol, symbol: String) -> RegisterRequest {
28 RegisterRequest {
29 faction,
30 symbol,
31 email: None,
32 }
33 }
34}
35