use crate::lookup::InteractionKind;
/// An interaction is a cross-table lookup.
pub struct AirInteraction<E> {
pub values: Vec<E>,
pub multiplicity: E,
pub kind: InteractionKind,
}
impl<E> AirInteraction<E> {
/// Create a new interaction.
pub const fn new(values: Vec<E>, multiplicity: E, kind: InteractionKind) -> Self {
Self {
values,
multiplicity,
kind,
}
}
}