Expand description
A WIP map generator and library for Source Engine games
§Info
In this libray, the 3d coordinate grid is right handed Z up. +X is right, +Y is forward, +Z is up. Hammer, Source, Blender, Math are all right handed Z up. (Forward direction is inconsistent, -X is “the convention” in math at least) https://en.wikipedia.org/wiki/Cartesian_coordinate_system#Notations_and_conventions
§Definitions
- East, Right face: The direction or face closest to +X.
- West, Left face: The direction or face closest to -X.
- North, Front face: The direction or face closest to +Y.
- South, Back face: The direction or face closest to -Y.
- Upwards, Top face: The direction or face closest to +Z.
- Downwards, Bottom face: The direction or face closest to -Z.
Modules§
- generation
- Module handles generating a map
- generation2
- light
- Lighting, colorspaces, and time
- map
- Low level abstractions over parsed
VMF
Block
s andProperty
s - prelude
- source
- Source entities and higher level structs
- vmf
- Vmf format traits and impls.
See
vmf_parser_nom
crate.