Crate soundio

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§soundio-rs

The soundio-rs crate is a wrapper for libsoundio.

The API closely follows the libsoundio so it is fairly low level but much safer. Most of the libsoundio API is exposed.

Some examples are included that are roughly equivalent to the examples in libsoundio.

§Basic Usage

First you must create a new instance of the library using Context::new() as follows.

let ctx = soundio::Context::new();

This will never fail except for out-of-memory situations in which case it panics (this is standard Rust behaviour).

Next you can connect to a backend. You can specify the backend explicitly, but the simplest thing is to leave it unspecified, in which case they are all tried in order. You can also set the name of the app if you like.

ctx.set_app_name("Player");
ctx.connect()?;

Assuming that worked ok, you can now find a device (or devices) to play or record from. However before you can open any devices you must flush events like this.

ctx.flush_events();

The simplest way to open a device is to just open the default input or output device as follows.

let dev = ctx.default_input_device().expect("No input device");

However please don’t only use that option. Your users will hate you when they have to work out how ALSA’s undocumented and convoluted .asoundrc config systems works just to have your app use a different sound card.

To let the user select the output device you can make use of Context::input_devices() and Context::output_devices().

Onces the device has been opened, you can query it for supported formats and sample rates.

if !dev.supports_layout(soundio::ChannelLayout::get_builtin(soundio::ChannelLayoutId::Stereo)) {
    return Err("Device doesn't support stereo".to_string());
}
if !dev.supports_format(soundio::Format::S16LE) {
    return Err("Device doesn't support S16LE".to_string());
}
if !dev.supports_sample_rate(44100) {
    return Err("Device doesn't 44.1 kHz".to_string());
}

If all is well we can open an input or output stream. You can only open an input stream on an input device, and an output stream on an output device. If a physical device supports input and output it is split into two Device instances, with different Device::aim()s but the same Device::id().

To open the stream you need to define some callbacks for reading/writing to it. The only required one is the read/write callback. You also need to specify the latency in seconds, which determines how often your callback is called.

let mut input_stream = dev.open_instream(
    44100,
    soundio::Format::S16LE,
    soundio::ChannelLayout::get_builtin(soundio::ChannelLayoutId::Stereo),
    2.0,
    read_callback,
    None::<fn()>,
    None::<fn(soundio::Error)>,
)?;

read_callback is a callback that takes an InStreamReader or OutStreamWriter, something like this.

fn read_callback(stream: &mut soundio::InStreamReader) {
    let frame_count_max = stream.frame_count_max();
    if let Err(e) = stream.begin_read(frame_count_max) {
        println!("Error reading from stream: {}", e);
        return;
    }
    
    for f in 0..stream.frame_count() {
        for c in 0..stream.channel_count() {
            do_something_with(stream.sample::<i16>(c, f));
        }
    }
}

In memory samples are stored LRLRLRLR rather than LLLLRRRR so for optimisation purposes it is probably better to loop over frames and then channels, rather than the other way around (though I’ve not tested the actual effect this has).

Finally call InStream::start() to start your stream.

input_stream.start()?;

There are some extra details regarding Context::wait_events() and Context::wakeup(), and you will likely want to use scoped threads via the crossbeam crate for those. The best way to learn more is to see the examples.

§Examples

§list_devices

This example is very similar to libsoundio’s list_devices example. It simply lists the devices on the system. It currently has no command line options.

§recorder

This records audio to a wav file until you press enter. Note that it actually writes the wav file in the audio callback which is a bad idea because writing files can be slow. In a real program it might be better to have a separate thread for buffered file writing.

§player

The opposite of recorder - it plays a wav file. This also has the flaw of reading the file in the audio callback. Also currently it does not exit when the file ends because I am still learning Rust.

§sine

A very simple example that plays a sine wave.

§Bugs, Credits, etc.

libsoundio was written by Andrew Kelley (legend). This wrapper was written by Tim Hutt. There is another wrapper available here if this one doesn’t satisfy you for some reason. It is developed on github. Bugs, suggestions and praise are welcome!

Modules§

native
This module provides some aliases for native endian formats, and foreign endian formats.

Structs§

ChannelLayout
A ChannelLayout specifies a number of channels, and the ChannelId of each channel. A ChannelLayout also has a name, though it is really only for display purposes and does not affect execution at any point.
Context
Context represents the libsoundio library context.
ContextUserData
Device
Device represents an input or output device.
InStream
InStream represents an input stream for recording.
InStreamReader
InStreamReader is passed to the read callback and can be used to read from the stream.
InStreamUserData
The callbacks required for an instream are stored in this object. We also store a pointer to the raw instream so that it can be passed to InStreamReader in the write callback.
OutStream
OutStream represents an output stream for playback.
OutStreamUserData
OutStreamWriter
OutStreamWriter is passed to the write callback and can be used to write to the stream.
SampleRateRange
Devices report their supported sample rates as ranges. For non-range sample rates min and max are the same.
SoftwareLatency
This is used for reporting software latency, that is the latency not including latency due to hardware. It is returned by Device::software_latency().
i24
u24

Enums§

Backend
Backend indicates one of the supported audio backends.
ChannelId
ChannelId indicates the location or intent of a channel (left, right, LFE, etc.).
ChannelLayoutId
Built-in channel layouts for convenience. These can be used with ChannelLayout::get_builtin().
DeviceAim
Used to identify devices as input or output. In this library all devices are either input or output. If a physical device supports both it is exposed as two devices with the same id, but with different aims returned by Device::aim().
Endian
This is a small helper type to find the endianness of a sample format.
Error
Error is the error return type for many functions. These are taken directly from libsoundio. It supports conversion to String using the From trait.
Format
Format defines the format of the samples. In 90% of cases you’ll want S16LE, or maybe Float64LE.

Traits§

Sample
The Sample trait defines functions to convert between the various sample formats. The full range of the integer sample formats is always used, so 0u16.to_i8() is -128. Converting between signed and unsigned of the same size is lossless, as is increasing the bit depth.

Functions§

endianness
Return the endianness of a sample format. Format::Invalid, Format::S8 and Format::U8 return Endian::Little.
have_backend
Return true if libsoundio supports the given Backend.
instream_error_callback
instream_overflow_callback
instream_read_callback
This is called when an instream has been read. The InStreamUserData struct is obtained from the stream.userdata, then the user-supplied callback is called with an InStreamReader object.
outstream_error_callback
outstream_underflow_callback
outstream_write_callback
This is called when an outstream needs to be written to. The OutStreamUserData struct is obtained from the stream.userdata, then the user-supplied callback is called with an OutStreamWriter object.
version
Return the libsoundio version as a tuple, for exaample (1, 0, 2).
version_string
Return the libsoundio version string, for example "1.0.2".

Type Aliases§

Result
Local typedef for results that soundio-rs returns.