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use std::time::{ Instant, Duration };
pub trait BubbleSort<T: PartialEq + PartialOrd + Clone + Copy> {
fn bubble_sort(&mut self);
fn bubble_sort_timed(&mut self) -> Duration;
fn bubble_sort_stepped(&mut self) -> Vec<Vec<T>>;
fn bubble_sort_stepped_and_timed(&mut self) -> (Vec<Vec<T>>, Duration);
}
impl<T> BubbleSort<T> for Vec<T>
where T: PartialEq + PartialOrd + Clone + Copy,
{
fn bubble_sort(&mut self) {
if self.len() <= 1 {
return;
}
let mut is_sorted = false;
while !is_sorted {
is_sorted = true;
for i in 1..self.len() {
if self[i] < self[i-1] {
is_sorted = false;
self.swap(i, i-1);
}
}
}
}
fn bubble_sort_timed(&mut self) -> Duration {
let time = Instant::now();
if self.len() <= 1 {
return time.elapsed();
}
let mut is_sorted = false;
while !is_sorted {
is_sorted = true;
for i in 1..self.len() {
if self[i] < self[i-1] {
is_sorted = false;
self.swap(i, i-1);
}
}
}
return time.elapsed();
}
fn bubble_sort_stepped(&mut self) -> Vec<Vec<T>> {
let mut steps = vec![self.clone()];
if self.len() <= 1 {
return steps;
}
let mut is_sorted = false;
while !is_sorted {
is_sorted = true;
for i in 1..self.len() {
if self[i] < self[i-1] {
is_sorted = false;
self.swap(i, i-1);
steps.push(self.clone());
}
}
}
return steps;
}
fn bubble_sort_stepped_and_timed(&mut self) -> (Vec<Vec<T>>, Duration) {
let time = Instant::now();
let mut steps = vec![self.clone()];
if self.len() <= 1 {
return (steps, time.elapsed());
}
let mut is_sorted = false;
while !is_sorted {
is_sorted = true;
for i in 1..self.len() {
if self[i] < self[i-1] {
is_sorted = false;
self.swap(i, i-1);
steps.push(self.clone());
}
}
}
(steps, time.elapsed())
}
}
pub fn bubble_sort<T>(mut arr: Vec<T>) -> Vec<T>
where T: PartialEq + PartialOrd + Clone + Copy,
{
if arr.len() <= 1 {
return arr;
}
let mut is_sorted = false;
while !is_sorted {
is_sorted = true;
for i in 1..arr.len() {
if arr[i] < arr[i-1] {
is_sorted = false;
arr.swap(i, i-1);
}
}
}
return arr;
}
pub fn bubble_sort_timed<T>(mut arr: Vec<T>) -> (Vec<T>, Duration)
where T: PartialEq + PartialOrd + Clone + Copy,
{
let time = Instant::now();
if arr.len() <= 1 {
return (arr, time.elapsed());
}
let mut is_sorted = false;
while !is_sorted {
is_sorted = true;
for i in 1..arr.len() {
if arr[i] < arr[i-1] {
is_sorted = false;
arr.swap(i, i-1);
}
}
}
(arr, time.elapsed())
}
pub fn bubble_sort_stepped<T>(mut arr: Vec<T>) -> (Vec<T>, Vec<Vec<T>>)
where T: PartialEq + PartialOrd + Clone + Copy,
{
let mut steps = vec![arr.clone()];
if arr.len() <= 1 {
return (arr, steps);
}
let mut is_sorted = false;
while !is_sorted {
is_sorted = true;
for i in 1..arr.len() {
if arr[i] < arr[i-1] {
is_sorted = false;
arr.swap(i, i-1);
steps.push(arr.clone());
}
}
}
(arr, steps)
}
pub fn bubble_sort_stepped_and_timed<T>(mut arr: Vec<T>) -> (Vec<T>, Vec<Vec<T>>, Duration)
where T: PartialEq + PartialOrd + Clone + Copy,
{
let time = Instant::now();
let mut steps = vec![arr.clone()];
if arr.len() <= 1 {
return (arr, steps, time.elapsed());
}
let mut is_sorted = false;
while !is_sorted {
is_sorted = true;
for i in 1..arr.len() {
if arr[i] < arr[i-1] {
is_sorted = false;
arr.swap(i, i-1);
steps.push(arr.clone());
}
}
}
(arr, steps, time.elapsed())
}