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solverforge_solver/heuristic/selector/k_opt/
nearby.rs

1// Nearby k-opt move selector for improved performance.
2
3use std::fmt::Debug;
4use std::marker::PhantomData;
5
6use solverforge_core::domain::PlanningSolution;
7use solverforge_scoring::Director;
8
9use crate::heuristic::r#move::k_opt_reconnection::{
10    enumerate_reconnections, KOptReconnection, THREE_OPT_RECONNECTIONS,
11};
12use crate::heuristic::r#move::{CutPoint, KOptMove};
13
14use super::super::entity::EntitySelector;
15use super::super::move_selector::MoveSelector;
16use super::config::KOptConfig;
17use super::distance_meter::ListPositionDistanceMeter;
18
19/// A k-opt move selector with nearby selection for improved performance.
20///
21/// Instead of enumerating all O(n^k) cut combinations, uses distance-based
22/// pruning to reduce to O(n * m^(k-1)) where m = max_nearby_size.
23///
24/// # How It Works
25///
26/// 1. First cut: all positions in the route
27/// 2. Second cut: only positions nearby (by element distance) to first cut
28/// 3. Third cut: only positions nearby to second cut
29/// 4. etc.
30///
31/// This dramatically reduces the search space for large routes.
32pub struct NearbyKOptMoveSelector<S, V, D: ListPositionDistanceMeter<S>, ES> {
33    // Selects entities (routes) to apply k-opt to.
34    entity_selector: ES,
35    // Distance meter for nearby selection.
36    distance_meter: D,
37    // Maximum nearby positions to consider.
38    max_nearby: usize,
39    // K-opt configuration.
40    config: KOptConfig,
41    // Reconnection patterns.
42    patterns: Vec<&'static KOptReconnection>,
43    list_len: fn(&S, usize) -> usize,
44    // Remove sublist.
45    sublist_remove: fn(&mut S, usize, usize, usize) -> Vec<V>,
46    // Insert sublist.
47    sublist_insert: fn(&mut S, usize, usize, Vec<V>),
48    // Variable name.
49    variable_name: &'static str,
50    // Descriptor index.
51    descriptor_index: usize,
52    _phantom: PhantomData<(fn() -> S, fn() -> V)>,
53}
54
55impl<S, V: Debug, D: ListPositionDistanceMeter<S>, ES: Debug> Debug
56    for NearbyKOptMoveSelector<S, V, D, ES>
57{
58    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
59        f.debug_struct("NearbyKOptMoveSelector")
60            .field("entity_selector", &self.entity_selector)
61            .field("max_nearby", &self.max_nearby)
62            .field("config", &self.config)
63            .field("pattern_count", &self.patterns.len())
64            .finish()
65    }
66}
67
68impl<S: PlanningSolution, V, D: ListPositionDistanceMeter<S>, ES>
69    NearbyKOptMoveSelector<S, V, D, ES>
70{
71    #[allow(clippy::too_many_arguments)]
72    pub fn new(
73        entity_selector: ES,
74        distance_meter: D,
75        max_nearby: usize,
76        config: KOptConfig,
77        list_len: fn(&S, usize) -> usize,
78        sublist_remove: fn(&mut S, usize, usize, usize) -> Vec<V>,
79        sublist_insert: fn(&mut S, usize, usize, Vec<V>),
80        variable_name: &'static str,
81        descriptor_index: usize,
82    ) -> Self {
83        let patterns: Vec<&'static KOptReconnection> = if config.k == 3 {
84            THREE_OPT_RECONNECTIONS.iter().collect()
85        } else {
86            let generated = enumerate_reconnections(config.k);
87            let leaked: &'static [KOptReconnection] = Box::leak(generated.into_boxed_slice());
88            leaked.iter().collect()
89        };
90
91        Self {
92            entity_selector,
93            distance_meter,
94            max_nearby,
95            config,
96            patterns,
97            list_len,
98            sublist_remove,
99            sublist_insert,
100            variable_name,
101            descriptor_index,
102            _phantom: PhantomData,
103        }
104    }
105
106    fn nearby_positions(
107        &self,
108        solution: &S,
109        entity_idx: usize,
110        origin: usize,
111        len: usize,
112    ) -> Vec<usize> {
113        let mut positions: Vec<(usize, f64)> = (0..len)
114            .filter(|&p| p != origin)
115            .map(|p| {
116                let dist = self
117                    .distance_meter
118                    .distance(solution, entity_idx, origin, p);
119                (p, dist)
120            })
121            .collect();
122
123        positions.sort_by(|a, b| a.1.partial_cmp(&b.1).unwrap_or(std::cmp::Ordering::Equal));
124        positions.truncate(self.max_nearby);
125        positions.into_iter().map(|(p, _)| p).collect()
126    }
127}
128
129impl<S, V, DM, ES> MoveSelector<S, KOptMove<S, V>> for NearbyKOptMoveSelector<S, V, DM, ES>
130where
131    S: PlanningSolution,
132    V: Clone + Send + Sync + Debug + 'static,
133    DM: ListPositionDistanceMeter<S> + 'static,
134    ES: EntitySelector<S>,
135{
136    fn open_cursor<'a, SD: Director<S>>(
137        &'a self,
138        score_director: &SD,
139    ) -> impl Iterator<Item = KOptMove<S, V>> + 'a {
140        let k = self.config.k;
141        let min_seg = self.config.min_segment_len;
142        let patterns = &self.patterns;
143        let list_len_fn = self.list_len;
144        let sublist_remove = self.sublist_remove;
145        let sublist_insert = self.sublist_insert;
146        let variable_name = self.variable_name;
147        let descriptor_index = self.descriptor_index;
148        let solution = score_director.working_solution();
149        let moves: Vec<_> = self
150            .entity_selector
151            .iter(score_director)
152            .flat_map(move |entity_ref| {
153                let entity_idx = entity_ref.entity_index;
154                let len = list_len_fn(solution, entity_idx);
155                let cuts_iter = NearbyCutIterator::new(self, solution, entity_idx, k, len, min_seg);
156
157                cuts_iter.flat_map(move |cuts| {
158                    patterns.iter().map(move |&pattern| {
159                        let mut sorted_cuts = cuts.clone();
160                        sorted_cuts.sort_by_key(|c| c.position());
161
162                        KOptMove::new(
163                            &sorted_cuts,
164                            pattern,
165                            list_len_fn,
166                            sublist_remove,
167                            sublist_insert,
168                            variable_name,
169                            descriptor_index,
170                        )
171                    })
172                })
173            })
174            .collect();
175        moves.into_iter()
176    }
177
178    fn size<SD: Director<S>>(&self, score_director: &SD) -> usize {
179        // Approximate size: n * m^(k-1) * patterns
180        let k = self.config.k;
181        let m = self.max_nearby;
182        let pattern_count = self.patterns.len();
183
184        self.entity_selector
185            .iter(score_director)
186            .map(|entity_ref| {
187                let solution = score_director.working_solution();
188                let len = (self.list_len)(solution, entity_ref.entity_index);
189                if len < (k + 1) * self.config.min_segment_len {
190                    0
191                } else {
192                    // Approximate: first cut has ~len choices, others have ~m choices
193                    len.saturating_sub(k) * m.pow((k - 1) as u32) * pattern_count
194                }
195            })
196            .sum()
197    }
198}
199
200// Iterator for nearby k-cut combinations.
201struct NearbyCutIterator<'a, S, V, D: ListPositionDistanceMeter<S>, ES> {
202    selector: &'a NearbyKOptMoveSelector<S, V, D, ES>,
203    solution: &'a S,
204    entity_idx: usize,
205    k: usize,
206    len: usize,
207    min_seg: usize,
208    // Stack of (position, nearby_iterator_index)
209    stack: Vec<(usize, usize)>,
210    // Nearby positions for each level
211    nearby_cache: Vec<Vec<usize>>,
212    done: bool,
213}
214
215impl<'a, S: PlanningSolution, V, D: ListPositionDistanceMeter<S>, ES>
216    NearbyCutIterator<'a, S, V, D, ES>
217{
218    fn new(
219        selector: &'a NearbyKOptMoveSelector<S, V, D, ES>,
220        solution: &'a S,
221        entity_idx: usize,
222        k: usize,
223        len: usize,
224        min_seg: usize,
225    ) -> Self {
226        let min_len = (k + 1) * min_seg;
227        if len < min_len {
228            return Self {
229                selector,
230                solution,
231                entity_idx,
232                k,
233                len,
234                min_seg,
235                stack: vec![],
236                nearby_cache: vec![],
237                done: true,
238            };
239        }
240
241        // Start with first valid position
242        let mut iter = Self {
243            selector,
244            solution,
245            entity_idx,
246            k,
247            len,
248            min_seg,
249            stack: vec![(min_seg, 0)],
250            nearby_cache: vec![vec![]],
251            done: false,
252        };
253
254        // Build initial stack to depth k
255        iter.extend_stack();
256        iter
257    }
258
259    fn extend_stack(&mut self) {
260        while self.stack.len() < self.k && !self.done {
261            let (last_pos, _) = *self.stack.last().unwrap();
262
263            // Get nearby positions for next cut
264            let nearby =
265                self.selector
266                    .nearby_positions(self.solution, self.entity_idx, last_pos, self.len);
267
268            // Filter to valid positions (must leave room for remaining cuts)
269            let remaining_cuts = self.k - self.stack.len();
270            let min_pos = last_pos + self.min_seg;
271            let max_pos = self.len - self.min_seg * remaining_cuts;
272
273            let valid: Vec<usize> = nearby
274                .into_iter()
275                .filter(|&p| p >= min_pos && p <= max_pos)
276                .collect();
277
278            if valid.is_empty() {
279                // No valid positions, backtrack
280                if !self.backtrack() {
281                    self.done = true;
282                    return;
283                }
284            } else {
285                self.nearby_cache.push(valid);
286                let next_pos = self.nearby_cache.last().unwrap()[0];
287                self.stack.push((next_pos, 0));
288            }
289        }
290    }
291
292    fn backtrack(&mut self) -> bool {
293        while let Some((popped_pos, _idx)) = self.stack.pop() {
294            self.nearby_cache.pop();
295
296            if let Some((_, last_idx)) = self.stack.last_mut() {
297                let cache_idx = self.nearby_cache.len();
298                if cache_idx > 0 {
299                    let cache = &self.nearby_cache[cache_idx - 1];
300                    let next_idx = *last_idx + 1;
301                    if next_idx < cache.len() {
302                        *last_idx = next_idx;
303                        let (pos, _) = self.stack.last().unwrap();
304                        let new_pos = cache[next_idx];
305                        if new_pos > *pos {
306                            self.stack.pop();
307                            self.stack.push((new_pos, next_idx));
308                            return true;
309                        }
310                    }
311                }
312            } else {
313                // Stack is empty - use the popped position to find next first position
314                let next_first = popped_pos + 1;
315                let max_first = self.len - self.min_seg * self.k;
316                if next_first <= max_first {
317                    self.stack.push((next_first, 0));
318                    self.nearby_cache.push(vec![]);
319                    return true;
320                }
321            }
322        }
323        false
324    }
325
326    fn advance(&mut self) {
327        if self.done || self.stack.is_empty() {
328            self.done = true;
329            return;
330        }
331
332        // Try to advance at current depth
333        if let Some((_, idx)) = self.stack.last_mut() {
334            let cache_idx = self.nearby_cache.len() - 1;
335            let cache = &self.nearby_cache[cache_idx];
336            let next_idx = *idx + 1;
337            if next_idx < cache.len() {
338                *idx = next_idx;
339                let new_pos = cache[next_idx];
340                self.stack.pop();
341                self.stack.push((new_pos, next_idx));
342                return;
343            }
344        }
345
346        // Backtrack and extend
347        if self.backtrack() {
348            self.extend_stack();
349        } else {
350            self.done = true;
351        }
352    }
353}
354
355impl<'a, S: PlanningSolution, V, D: ListPositionDistanceMeter<S>, ES> Iterator
356    for NearbyCutIterator<'a, S, V, D, ES>
357{
358    type Item = Vec<CutPoint>;
359
360    fn next(&mut self) -> Option<Self::Item> {
361        if self.done || self.stack.len() != self.k {
362            return None;
363        }
364
365        let cuts: Vec<CutPoint> = self
366            .stack
367            .iter()
368            .map(|(pos, _)| CutPoint::new(self.entity_idx, *pos))
369            .collect();
370
371        self.advance();
372
373        Some(cuts)
374    }
375}