Skip to main content

solverforge_solver/phase/construction/
phase.rs

1// Construction heuristic phase implementation.
2
3use std::fmt::Debug;
4use std::marker::PhantomData;
5
6use solverforge_core::domain::PlanningSolution;
7use solverforge_scoring::Director;
8use tracing::info;
9
10use crate::heuristic::r#move::Move;
11use crate::phase::construction::{ConstructionForager, EntityPlacer};
12use crate::phase::Phase;
13use crate::scope::ProgressCallback;
14use crate::scope::{PhaseScope, SolverScope, StepScope};
15
16/// Construction heuristic phase that builds an initial solution.
17///
18/// This phase iterates over uninitialized entities and assigns values
19/// to their planning variables using a greedy approach.
20///
21/// # Type Parameters
22/// * `S` - The planning solution type
23/// * `M` - The move type
24/// * `P` - The entity placer type
25/// * `Fo` - The forager type
26pub struct ConstructionHeuristicPhase<S, M, P, Fo>
27where
28    S: PlanningSolution,
29    M: Move<S>,
30    P: EntityPlacer<S, M>,
31    Fo: ConstructionForager<S, M>,
32{
33    placer: P,
34    forager: Fo,
35    _phantom: PhantomData<fn() -> (S, M)>,
36}
37
38impl<S, M, P, Fo> ConstructionHeuristicPhase<S, M, P, Fo>
39where
40    S: PlanningSolution,
41    M: Move<S>,
42    P: EntityPlacer<S, M>,
43    Fo: ConstructionForager<S, M>,
44{
45    pub fn new(placer: P, forager: Fo) -> Self {
46        Self {
47            placer,
48            forager,
49            _phantom: PhantomData,
50        }
51    }
52}
53
54impl<S, M, P, Fo> Debug for ConstructionHeuristicPhase<S, M, P, Fo>
55where
56    S: PlanningSolution,
57    M: Move<S>,
58    P: EntityPlacer<S, M> + Debug,
59    Fo: ConstructionForager<S, M> + Debug,
60{
61    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
62        f.debug_struct("ConstructionHeuristicPhase")
63            .field("placer", &self.placer)
64            .field("forager", &self.forager)
65            .finish()
66    }
67}
68
69impl<S, D, BestCb, M, P, Fo> Phase<S, D, BestCb> for ConstructionHeuristicPhase<S, M, P, Fo>
70where
71    S: PlanningSolution,
72    D: Director<S>,
73    BestCb: ProgressCallback<S>,
74    M: Move<S>,
75    P: EntityPlacer<S, M>,
76    Fo: ConstructionForager<S, M>,
77{
78    fn solve(&mut self, solver_scope: &mut SolverScope<S, D, BestCb>) {
79        let mut phase_scope = PhaseScope::new(solver_scope, 0);
80        let phase_index = phase_scope.phase_index();
81
82        info!(
83            event = "phase_start",
84            phase = "Construction Heuristic",
85            phase_index = phase_index,
86        );
87
88        // Get all placements (entities that need values assigned)
89        let placements = self.placer.get_placements(phase_scope.score_director());
90
91        for mut placement in placements {
92            // Construction must complete — only stop for external flag or time limit,
93            // never for step/move count limits (those are for local search).
94            if phase_scope.solver_scope().should_terminate_construction() {
95                break;
96            }
97
98            // Record move evaluations at call-site (Option C: maintains trait purity)
99            // BestFitForager evaluates ALL moves in the placement
100            let moves_in_placement = placement.moves.len() as u64;
101
102            let mut step_scope = StepScope::new(&mut phase_scope);
103
104            // Use forager to pick the best move index for this placement
105            let selected_idx = self
106                .forager
107                .pick_move_index(&placement, step_scope.score_director_mut());
108
109            // Record all moves as evaluated, with one accepted if selection succeeded
110            for i in 0..moves_in_placement {
111                let accepted = selected_idx == Some(i as usize);
112                step_scope
113                    .phase_scope_mut()
114                    .solver_scope_mut()
115                    .stats_mut()
116                    .record_move(accepted);
117            }
118
119            if let Some(idx) = selected_idx {
120                // Take ownership of the move
121                let m = placement.take_move(idx);
122
123                // Execute the move
124                m.do_move(step_scope.score_director_mut());
125
126                // Calculate and record the step score
127                let step_score = step_scope.calculate_score();
128                step_scope.set_step_score(step_score);
129            }
130
131            step_scope.complete();
132        }
133
134        // Update best solution at end of phase
135        phase_scope.update_best_solution();
136
137        let best_score = phase_scope
138            .solver_scope()
139            .best_score()
140            .map(|s| format!("{}", s))
141            .unwrap_or_else(|| "none".to_string());
142
143        let duration = phase_scope.elapsed();
144        let steps = phase_scope.step_count();
145        let speed = if duration.as_secs_f64() > 0.0 {
146            (steps as f64 / duration.as_secs_f64()) as u64
147        } else {
148            0
149        };
150        let stats = phase_scope.solver_scope().stats();
151
152        info!(
153            event = "phase_end",
154            phase = "Construction Heuristic",
155            phase_index = phase_index,
156            duration_ms = duration.as_millis() as u64,
157            steps = steps,
158            moves_evaluated = stats.moves_evaluated,
159            moves_accepted = stats.moves_accepted,
160            score_calculations = stats.score_calculations,
161            speed = speed,
162            score = best_score,
163        );
164    }
165
166    fn phase_type_name(&self) -> &'static str {
167        "ConstructionHeuristic"
168    }
169}
170
171#[cfg(test)]
172mod tests {
173    use super::*;
174    use crate::heuristic::selector::{FromSolutionEntitySelector, StaticValueSelector};
175    use crate::phase::construction::{BestFitForager, FirstFitForager, QueuedEntityPlacer};
176    use crate::test_utils::{
177        create_simple_nqueens_director, get_queen_row, set_queen_row, NQueensSolution,
178    };
179
180    fn create_placer(
181        values: Vec<i64>,
182    ) -> QueuedEntityPlacer<
183        NQueensSolution,
184        i64,
185        FromSolutionEntitySelector,
186        StaticValueSelector<NQueensSolution, i64>,
187    > {
188        let es = FromSolutionEntitySelector::new(0);
189        let vs = StaticValueSelector::new(values);
190        QueuedEntityPlacer::new(es, vs, get_queen_row, set_queen_row, 0, "row")
191    }
192
193    #[test]
194    fn test_construction_first_fit() {
195        let director = create_simple_nqueens_director(4);
196        let mut solver_scope = SolverScope::new(director);
197        solver_scope.start_solving();
198
199        let values: Vec<i64> = (0..4).collect();
200        let placer = create_placer(values);
201        let forager = FirstFitForager::new();
202        let mut phase = ConstructionHeuristicPhase::new(placer, forager);
203
204        phase.solve(&mut solver_scope);
205
206        let solution = solver_scope.working_solution();
207        assert_eq!(solution.queens.len(), 4);
208        for queen in &solution.queens {
209            assert!(queen.row.is_some(), "Queen should have a row assigned");
210        }
211
212        assert!(solver_scope.best_solution().is_some());
213        // Verify stats were recorded
214        assert!(solver_scope.stats().moves_evaluated > 0);
215    }
216
217    #[test]
218    fn test_construction_best_fit() {
219        let director = create_simple_nqueens_director(4);
220        let mut solver_scope = SolverScope::new(director);
221        solver_scope.start_solving();
222
223        let values: Vec<i64> = (0..4).collect();
224        let placer = create_placer(values);
225        let forager = BestFitForager::new();
226        let mut phase = ConstructionHeuristicPhase::new(placer, forager);
227
228        phase.solve(&mut solver_scope);
229
230        let solution = solver_scope.working_solution();
231        for queen in &solution.queens {
232            assert!(queen.row.is_some(), "Queen should have a row assigned");
233        }
234
235        assert!(solver_scope.best_solution().is_some());
236        assert!(solver_scope.best_score().is_some());
237
238        // BestFitForager evaluates all moves: 4 entities * 4 values = 16 moves
239        assert_eq!(solver_scope.stats().moves_evaluated, 16);
240    }
241
242    #[test]
243    fn test_construction_empty_solution() {
244        let director = create_simple_nqueens_director(0);
245        let mut solver_scope = SolverScope::new(director);
246        solver_scope.start_solving();
247
248        let values: Vec<i64> = vec![];
249        let placer = create_placer(values);
250        let forager = FirstFitForager::new();
251        let mut phase = ConstructionHeuristicPhase::new(placer, forager);
252
253        phase.solve(&mut solver_scope);
254
255        // No moves should be evaluated for empty solution
256        assert_eq!(solver_scope.stats().moves_evaluated, 0);
257    }
258}