solverforge_solver/heuristic/selector/list_ruin.rs
1/* List ruin move selector for Large Neighborhood Search on list variables.
2
3Generates `ListRuinMove` instances that remove elements from list variables,
4enabling exploration of distant regions in the solution space.
5
6# Zero-Erasure Design
7
8Uses `fn` pointers for list operations. No `Arc<dyn Fn>`, no trait objects
9in hot paths.
10
11# Example
12
13```
14use solverforge_solver::heuristic::selector::{MoveSelector, ListRuinMoveSelector};
15use solverforge_solver::heuristic::r#move::ListRuinMove;
16use solverforge_core::domain::PlanningSolution;
17use solverforge_core::score::SoftScore;
18use solverforge_scoring::{Director, ScoreDirector};
19use solverforge_core::domain::SolutionDescriptor;
20use std::any::TypeId;
21
22#[derive(Clone, Debug)]
23struct Route { stops: Vec<i32> }
24
25#[derive(Clone, Debug)]
26struct VrpSolution { routes: Vec<Route>, score: Option<SoftScore> }
27
28impl PlanningSolution for VrpSolution {
29type Score = SoftScore;
30fn score(&self) -> Option<Self::Score> { self.score }
31fn set_score(&mut self, score: Option<Self::Score>) { self.score = score; }
32}
33
34fn entity_count(s: &VrpSolution) -> usize { s.routes.len() }
35fn list_len(s: &VrpSolution, idx: usize) -> usize {
36s.routes.get(idx).map_or(0, |r| r.stops.len())
37}
38fn list_remove(s: &mut VrpSolution, entity_idx: usize, idx: usize) -> i32 {
39s.routes.get_mut(entity_idx).map(|r| r.stops.remove(idx)).unwrap_or(0)
40}
41fn list_insert(s: &mut VrpSolution, entity_idx: usize, idx: usize, v: i32) {
42if let Some(r) = s.routes.get_mut(entity_idx) { r.stops.insert(idx, v); }
43}
44
45// Create selector that removes 2-3 elements at a time
46let selector = ListRuinMoveSelector::<VrpSolution, i32>::new(
472, 3,
48entity_count,
49list_len, list_remove, list_insert,
50"stops", 0,
51);
52
53// Use with a score director
54let solution = VrpSolution {
55routes: vec![Route { stops: vec![1, 2, 3, 4, 5] }],
56score: None,
57};
58let descriptor = SolutionDescriptor::new("VrpSolution", TypeId::of::<VrpSolution>());
59let director = ScoreDirector::simple(
60solution, descriptor, |s, _| s.routes.len()
61);
62
63let moves: Vec<_> = selector.iter_moves(&director).collect();
64assert!(!moves.is_empty());
65```
66*/
67
68use std::fmt::Debug;
69use std::marker::PhantomData;
70
71use rand::rngs::StdRng;
72use rand::{RngExt, SeedableRng};
73use smallvec::SmallVec;
74use solverforge_core::domain::PlanningSolution;
75use solverforge_scoring::Director;
76
77use crate::heuristic::r#move::ListRuinMove;
78
79use super::MoveSelector;
80
81/// A move selector that generates `ListRuinMove` instances for Large Neighborhood Search.
82///
83/// Selects random subsets of elements from list variables to "ruin" (remove),
84/// enabling a construction heuristic to reinsert them in better positions.
85///
86/// # Type Parameters
87/// * `S` - The planning solution type
88/// * `V` - The list element value type
89///
90/// # Zero-Erasure
91///
92/// All list access uses `fn` pointers:
93/// - `list_len: fn(&S, usize) -> usize` - gets list length
94/// - `list_remove: fn(&mut S, usize, usize) -> V` - removes element
95/// - `list_insert: fn(&mut S, usize, usize, V)` - inserts element
96/// - `entity_count: fn(&S) -> usize` - counts entities
97pub struct ListRuinMoveSelector<S, V> {
98 // Minimum elements to remove per move.
99 min_ruin_count: usize,
100 // Maximum elements to remove per move.
101 max_ruin_count: usize,
102 // Random seed for reproducible subset selection.
103 seed: Option<u64>,
104 // Function to get entity count from solution.
105 entity_count: fn(&S) -> usize,
106 // Function to get list length for an entity.
107 list_len: fn(&S, usize) -> usize,
108 // Function to remove element at index, returning it.
109 list_remove: fn(&mut S, usize, usize) -> V,
110 // Function to insert element at index.
111 list_insert: fn(&mut S, usize, usize, V),
112 // Variable name.
113 variable_name: &'static str,
114 // Entity descriptor index.
115 descriptor_index: usize,
116 // Number of ruin moves to generate per iteration.
117 moves_per_step: usize,
118 _phantom: PhantomData<fn() -> V>,
119}
120
121impl<S, V: Debug> Debug for ListRuinMoveSelector<S, V> {
122 fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
123 f.debug_struct("ListRuinMoveSelector")
124 .field("min_ruin_count", &self.min_ruin_count)
125 .field("max_ruin_count", &self.max_ruin_count)
126 .field("moves_per_step", &self.moves_per_step)
127 .field("variable_name", &self.variable_name)
128 .field("descriptor_index", &self.descriptor_index)
129 .finish()
130 }
131}
132
133impl<S, V> ListRuinMoveSelector<S, V> {
134 /* Creates a new list ruin move selector with typed function pointers.
135
136 # Arguments
137 * `min_ruin_count` - Minimum elements to remove (at least 1)
138 * `max_ruin_count` - Maximum elements to remove
139 * `entity_count` - Function to get total entity count
140 * `list_len` - Function to get list length for an entity
141 * `list_remove` - Function to remove element at index
142 * `list_insert` - Function to insert element at index
143 * `variable_name` - Name of the list variable
144 * `descriptor_index` - Entity descriptor index
145
146 # Panics
147 Panics if `min_ruin_count` is 0 or `max_ruin_count < min_ruin_count`.
148 */
149 #[allow(clippy::too_many_arguments)]
150 pub fn new(
151 min_ruin_count: usize,
152 max_ruin_count: usize,
153 entity_count: fn(&S) -> usize,
154 list_len: fn(&S, usize) -> usize,
155 list_remove: fn(&mut S, usize, usize) -> V,
156 list_insert: fn(&mut S, usize, usize, V),
157 variable_name: &'static str,
158 descriptor_index: usize,
159 ) -> Self {
160 assert!(min_ruin_count >= 1, "min_ruin_count must be at least 1");
161 assert!(
162 max_ruin_count >= min_ruin_count,
163 "max_ruin_count must be >= min_ruin_count"
164 );
165
166 Self {
167 min_ruin_count,
168 max_ruin_count,
169 seed: None,
170 entity_count,
171 list_len,
172 list_remove,
173 list_insert,
174 variable_name,
175 descriptor_index,
176 moves_per_step: 10,
177 _phantom: PhantomData,
178 }
179 }
180
181 /// Sets the number of ruin moves to generate per iteration.
182 ///
183 /// Default is 10.
184 pub fn with_moves_per_step(mut self, count: usize) -> Self {
185 self.moves_per_step = count;
186 self
187 }
188
189 pub fn with_seed(mut self, seed: u64) -> Self {
190 self.seed = Some(seed);
191 self
192 }
193
194 fn create_rng(&self) -> StdRng {
195 match self.seed {
196 Some(seed) => StdRng::seed_from_u64(seed),
197 None => StdRng::from_rng(&mut rand::rng()),
198 }
199 }
200}
201
202impl<S, V> MoveSelector<S, ListRuinMove<S, V>> for ListRuinMoveSelector<S, V>
203where
204 S: PlanningSolution,
205 V: Clone + Send + Sync + Debug + 'static,
206{
207 fn iter_moves<'a, D: Director<S>>(
208 &'a self,
209 score_director: &'a D,
210 ) -> impl Iterator<Item = ListRuinMove<S, V>> + 'a {
211 let solution = score_director.working_solution();
212 let total_entities = (self.entity_count)(solution);
213 let list_len = self.list_len;
214 let list_remove = self.list_remove;
215 let list_insert = self.list_insert;
216 let variable_name = self.variable_name;
217 let descriptor_index = self.descriptor_index;
218 let min_ruin = self.min_ruin_count;
219 let max_ruin = self.max_ruin_count;
220 let moves_count = self.moves_per_step;
221
222 // Pre-generate moves using RNG (empty if no entities)
223 let mut rng = self.create_rng();
224 let moves: Vec<ListRuinMove<S, V>> = if total_entities == 0 {
225 Vec::new()
226 } else {
227 (0..moves_count)
228 .filter_map(|_| {
229 // Pick a random entity
230 let entity_idx = rng.random_range(0..total_entities);
231 let list_length = list_len(solution, entity_idx);
232
233 if list_length == 0 {
234 return None;
235 }
236
237 // Clamp ruin count to available elements
238 let min = min_ruin.min(list_length);
239 let max = max_ruin.min(list_length);
240 let ruin_count = if min == max {
241 min
242 } else {
243 rng.random_range(min..=max)
244 };
245
246 // Fisher-Yates partial shuffle to select random indices
247 let mut indices: SmallVec<[usize; 8]> = (0..list_length).collect();
248 for i in 0..ruin_count {
249 let j = rng.random_range(i..list_length);
250 indices.swap(i, j);
251 }
252 indices.truncate(ruin_count);
253
254 Some(ListRuinMove::new(
255 entity_idx,
256 &indices,
257 self.entity_count,
258 list_len,
259 list_remove,
260 list_insert,
261 variable_name,
262 descriptor_index,
263 ))
264 })
265 .collect()
266 };
267
268 moves.into_iter()
269 }
270
271 fn size<D: Director<S>>(&self, score_director: &D) -> usize {
272 let total = (self.entity_count)(score_director.working_solution());
273 if total == 0 {
274 return 0;
275 }
276 self.moves_per_step
277 }
278
279 fn is_never_ending(&self) -> bool {
280 false
281 }
282}