solverforge_solver/heuristic/selector/
list_change.rs

1//! List change move selector for element relocation.
2//!
3//! Generates `ListChangeMove`s that relocate elements within or between list variables.
4//! Essential for vehicle routing and scheduling problems.
5//!
6//! # Example
7//!
8//! ```
9//! use solverforge_solver::heuristic::selector::list_change::ListChangeMoveSelector;
10//! use solverforge_solver::heuristic::selector::entity::FromSolutionEntitySelector;
11//! use solverforge_solver::heuristic::selector::MoveSelector;
12//! use solverforge_core::domain::PlanningSolution;
13//! use solverforge_core::score::SimpleScore;
14//!
15//! #[derive(Clone, Debug)]
16//! struct Vehicle { visits: Vec<i32> }
17//!
18//! #[derive(Clone, Debug)]
19//! struct Solution { vehicles: Vec<Vehicle>, score: Option<SimpleScore> }
20//!
21//! impl PlanningSolution for Solution {
22//!     type Score = SimpleScore;
23//!     fn score(&self) -> Option<Self::Score> { self.score }
24//!     fn set_score(&mut self, score: Option<Self::Score>) { self.score = score; }
25//! }
26//!
27//! fn list_len(s: &Solution, entity_idx: usize) -> usize {
28//!     s.vehicles.get(entity_idx).map_or(0, |v| v.visits.len())
29//! }
30//! fn list_remove(s: &mut Solution, entity_idx: usize, pos: usize) -> Option<i32> {
31//!     s.vehicles.get_mut(entity_idx).map(|v| v.visits.remove(pos))
32//! }
33//! fn list_insert(s: &mut Solution, entity_idx: usize, pos: usize, val: i32) {
34//!     if let Some(v) = s.vehicles.get_mut(entity_idx) { v.visits.insert(pos, val); }
35//! }
36//!
37//! let selector = ListChangeMoveSelector::<Solution, i32, _>::new(
38//!     FromSolutionEntitySelector::new(0),
39//!     list_len,
40//!     list_remove,
41//!     list_insert,
42//!     "visits",
43//!     0,
44//! );
45//! ```
46
47use std::fmt::Debug;
48use std::marker::PhantomData;
49
50use solverforge_core::domain::PlanningSolution;
51use solverforge_scoring::ScoreDirector;
52
53use crate::heuristic::r#move::ListChangeMove;
54
55use super::entity::EntitySelector;
56use super::typed_move_selector::MoveSelector;
57
58/// A move selector that generates list change moves.
59///
60/// Enumerates all valid (source_entity, source_pos, dest_entity, dest_pos)
61/// combinations for relocating elements within or between list variables.
62///
63/// # Type Parameters
64/// * `S` - The solution type
65/// * `V` - The list element type
66///
67/// # Complexity
68///
69/// For n entities with average route length m:
70/// - Intra-entity moves: O(n * m * m)
71/// - Inter-entity moves: O(n * n * m * m)
72/// - Total: O(n² * m²) worst case
73///
74/// Use with a forager that quits early for better performance.
75pub struct ListChangeMoveSelector<S, V, ES> {
76    /// Selects entities (vehicles) for moves.
77    entity_selector: ES,
78    /// Get list length for an entity.
79    list_len: fn(&S, usize) -> usize,
80    /// Remove element at position.
81    list_remove: fn(&mut S, usize, usize) -> Option<V>,
82    /// Insert element at position.
83    list_insert: fn(&mut S, usize, usize, V),
84    /// Variable name for notifications.
85    variable_name: &'static str,
86    /// Entity descriptor index.
87    descriptor_index: usize,
88    _phantom: PhantomData<(S, V)>,
89}
90
91impl<S, V: Debug, ES: Debug> Debug for ListChangeMoveSelector<S, V, ES> {
92    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
93        f.debug_struct("ListChangeMoveSelector")
94            .field("entity_selector", &self.entity_selector)
95            .field("variable_name", &self.variable_name)
96            .field("descriptor_index", &self.descriptor_index)
97            .finish()
98    }
99}
100
101impl<S, V, ES> ListChangeMoveSelector<S, V, ES> {
102    /// Creates a new list change move selector.
103    ///
104    /// # Arguments
105    /// * `entity_selector` - Selects entities to consider for moves
106    /// * `list_len` - Function to get list length for an entity
107    /// * `list_remove` - Function to remove element at position
108    /// * `list_insert` - Function to insert element at position
109    /// * `variable_name` - Name of the list variable
110    /// * `descriptor_index` - Entity descriptor index
111    pub fn new(
112        entity_selector: ES,
113        list_len: fn(&S, usize) -> usize,
114        list_remove: fn(&mut S, usize, usize) -> Option<V>,
115        list_insert: fn(&mut S, usize, usize, V),
116        variable_name: &'static str,
117        descriptor_index: usize,
118    ) -> Self {
119        Self {
120            entity_selector,
121            list_len,
122            list_remove,
123            list_insert,
124            variable_name,
125            descriptor_index,
126            _phantom: PhantomData,
127        }
128    }
129}
130
131impl<S, V, ES> MoveSelector<S, ListChangeMove<S, V>> for ListChangeMoveSelector<S, V, ES>
132where
133    S: PlanningSolution,
134    V: Clone + PartialEq + Send + Sync + Debug + 'static,
135    ES: EntitySelector<S>,
136{
137    fn iter_moves<'a, D: ScoreDirector<S>>(
138        &'a self,
139        score_director: &'a D,
140    ) -> Box<dyn Iterator<Item = ListChangeMove<S, V>> + 'a> {
141        let solution = score_director.working_solution();
142        let list_len = self.list_len;
143        let list_remove = self.list_remove;
144        let list_insert = self.list_insert;
145        let variable_name = self.variable_name;
146        let descriptor_index = self.descriptor_index;
147
148        // Collect entities to allow multiple passes
149        let entities: Vec<usize> = self
150            .entity_selector
151            .iter(score_director)
152            .map(|r| r.entity_index)
153            .collect();
154
155        // Pre-compute route lengths
156        let route_lens: Vec<usize> = entities.iter().map(|&e| list_len(solution, e)).collect();
157
158        // Generate all valid moves
159        let mut moves = Vec::new();
160
161        for (src_idx, &src_entity) in entities.iter().enumerate() {
162            let src_len = route_lens[src_idx];
163            if src_len == 0 {
164                continue;
165            }
166
167            for src_pos in 0..src_len {
168                // Intra-entity moves
169                for dst_pos in 0..src_len {
170                    // Skip no-op moves:
171                    // - Same position is obviously a no-op
172                    // - Forward by 1 is a no-op due to index adjustment during do_move
173                    if src_pos == dst_pos || dst_pos == src_pos + 1 {
174                        continue;
175                    }
176
177                    moves.push(ListChangeMove::new(
178                        src_entity,
179                        src_pos,
180                        src_entity,
181                        dst_pos,
182                        list_len,
183                        list_remove,
184                        list_insert,
185                        variable_name,
186                        descriptor_index,
187                    ));
188                }
189
190                // Inter-entity moves
191                for (dst_idx, &dst_entity) in entities.iter().enumerate() {
192                    if dst_idx == src_idx {
193                        continue;
194                    }
195
196                    let dst_len = route_lens[dst_idx];
197                    // Can insert at any position from 0 to dst_len inclusive
198                    for dst_pos in 0..=dst_len {
199                        moves.push(ListChangeMove::new(
200                            src_entity,
201                            src_pos,
202                            dst_entity,
203                            dst_pos,
204                            list_len,
205                            list_remove,
206                            list_insert,
207                            variable_name,
208                            descriptor_index,
209                        ));
210                    }
211                }
212            }
213        }
214
215        Box::new(moves.into_iter())
216    }
217
218    fn size<D: ScoreDirector<S>>(&self, score_director: &D) -> usize {
219        let solution = score_director.working_solution();
220        let list_len = self.list_len;
221
222        let entities: Vec<usize> = self
223            .entity_selector
224            .iter(score_director)
225            .map(|r| r.entity_index)
226            .collect();
227
228        let route_lens: Vec<usize> = entities.iter().map(|&e| list_len(solution, e)).collect();
229        let total_elements: usize = route_lens.iter().sum();
230
231        // Approximate: each element can move to any position in any entity
232        // Intra: ~m positions per entity
233        // Inter: ~(n-1) * m positions
234        let n = entities.len();
235        if n == 0 || total_elements == 0 {
236            return 0;
237        }
238
239        let avg_len = total_elements / n;
240        // Intra moves: n * m * m
241        // Inter moves: n * (n-1) * m * m
242        n * avg_len * (avg_len + (n - 1) * avg_len)
243    }
244}
245
246#[cfg(test)]
247mod tests {
248    use super::*;
249    use crate::heuristic::r#move::Move;
250    use crate::heuristic::selector::entity::FromSolutionEntitySelector;
251    use solverforge_core::domain::{EntityDescriptor, SolutionDescriptor, TypedEntityExtractor};
252    use solverforge_core::score::SimpleScore;
253    use solverforge_scoring::SimpleScoreDirector;
254    use std::any::TypeId;
255
256    #[derive(Clone, Debug)]
257    struct Vehicle {
258        visits: Vec<i32>,
259    }
260
261    #[derive(Clone, Debug)]
262    struct Solution {
263        vehicles: Vec<Vehicle>,
264        score: Option<SimpleScore>,
265    }
266
267    impl PlanningSolution for Solution {
268        type Score = SimpleScore;
269        fn score(&self) -> Option<Self::Score> {
270            self.score
271        }
272        fn set_score(&mut self, score: Option<Self::Score>) {
273            self.score = score;
274        }
275    }
276
277    fn get_vehicles(s: &Solution) -> &Vec<Vehicle> {
278        &s.vehicles
279    }
280    fn get_vehicles_mut(s: &mut Solution) -> &mut Vec<Vehicle> {
281        &mut s.vehicles
282    }
283
284    fn list_len(s: &Solution, entity_idx: usize) -> usize {
285        s.vehicles.get(entity_idx).map_or(0, |v| v.visits.len())
286    }
287    fn list_remove(s: &mut Solution, entity_idx: usize, pos: usize) -> Option<i32> {
288        s.vehicles.get_mut(entity_idx).map(|v| v.visits.remove(pos))
289    }
290    fn list_insert(s: &mut Solution, entity_idx: usize, pos: usize, val: i32) {
291        if let Some(v) = s.vehicles.get_mut(entity_idx) {
292            v.visits.insert(pos, val);
293        }
294    }
295
296    fn create_director(
297        vehicles: Vec<Vehicle>,
298    ) -> SimpleScoreDirector<Solution, impl Fn(&Solution) -> SimpleScore> {
299        let solution = Solution {
300            vehicles,
301            score: None,
302        };
303        let extractor = Box::new(TypedEntityExtractor::new(
304            "Vehicle",
305            "vehicles",
306            get_vehicles,
307            get_vehicles_mut,
308        ));
309        let entity_desc = EntityDescriptor::new("Vehicle", TypeId::of::<Vehicle>(), "vehicles")
310            .with_extractor(extractor);
311        let descriptor =
312            SolutionDescriptor::new("Solution", TypeId::of::<Solution>()).with_entity(entity_desc);
313        SimpleScoreDirector::with_calculator(solution, descriptor, |_| SimpleScore::of(0))
314    }
315
316    #[test]
317    fn generates_intra_entity_moves() {
318        let vehicles = vec![Vehicle {
319            visits: vec![1, 2, 3],
320        }];
321        let director = create_director(vehicles);
322
323        let selector = ListChangeMoveSelector::<Solution, i32, _>::new(
324            FromSolutionEntitySelector::new(0),
325            list_len,
326            list_remove,
327            list_insert,
328            "visits",
329            0,
330        );
331
332        let moves: Vec<_> = selector.iter_moves(&director).collect();
333
334        // 3 elements. For each position, moves are generated to all other positions
335        // EXCEPT forward by 1 (which is a no-op due to index adjustment).
336        // From 0: skip 1 (forward by 1), to 2 → 1 move
337        // From 1: to 0, skip 2 (forward by 1) → 1 move
338        // From 2: to 0, to 1 → 2 moves
339        // Total: 4 moves
340        assert_eq!(moves.len(), 4);
341
342        // All should be intra-list
343        for m in &moves {
344            assert!(m.is_intra_list());
345        }
346    }
347
348    #[test]
349    fn generates_inter_entity_moves() {
350        let vehicles = vec![Vehicle { visits: vec![1, 2] }, Vehicle { visits: vec![10] }];
351        let director = create_director(vehicles);
352
353        let selector = ListChangeMoveSelector::<Solution, i32, _>::new(
354            FromSolutionEntitySelector::new(0),
355            list_len,
356            list_remove,
357            list_insert,
358            "visits",
359            0,
360        );
361
362        let moves: Vec<_> = selector.iter_moves(&director).collect();
363
364        // Count inter-entity moves
365        let inter_count = moves.iter().filter(|m| !m.is_intra_list()).count();
366        // Vehicle 0 has 2 elements, each can go to vehicle 1 at positions 0,1 = 4 moves
367        // Vehicle 1 has 1 element, can go to vehicle 0 at positions 0,1,2 = 3 moves
368        assert_eq!(inter_count, 7);
369    }
370
371    #[test]
372    fn moves_are_doable() {
373        let vehicles = vec![
374            Vehicle {
375                visits: vec![1, 2, 3],
376            },
377            Vehicle { visits: vec![10] },
378        ];
379        let director = create_director(vehicles);
380
381        let selector = ListChangeMoveSelector::<Solution, i32, _>::new(
382            FromSolutionEntitySelector::new(0),
383            list_len,
384            list_remove,
385            list_insert,
386            "visits",
387            0,
388        );
389
390        for m in selector.iter_moves(&director) {
391            assert!(m.is_doable(&director), "Move should be doable: {:?}", m);
392        }
393    }
394}