pub fn ray_trace<'a>(
width: u32,
height: u32,
scene: Scene,
output: &'a Sender<RenderProgress>,
abort: &'a Receiver<bool>
) -> Result<(), Box<dyn Error>>Expand description
Executes the ray tracing with the given Scene and reports RenderProgress on
the output Sender. Listens to abort Receiver for aborting a started ray trace operation