Struct solstice::shader::Uniform[][src]

pub struct Uniform {
    pub name: String,
    pub size: i32,
    pub utype: u32,
    pub location: UniformLocation,
    pub initial_data: RawUniformValue,
}

Fields

name: Stringsize: i32utype: u32location: UniformLocationinitial_data: RawUniformValue

Trait Implementations

impl Clone for Uniform[src]

impl Debug for Uniform[src]

Auto Trait Implementations

impl RefUnwindSafe for Uniform

impl Send for Uniform

impl Sync for Uniform

impl Unpin for Uniform

impl UnwindSafe for Uniform

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.