pub trait Draw<V: Vertex, G> {
fn draw(&mut self, geometry: G);
fn draw_with_transform<TX>(&mut self, geometry: G, transform: TX)
where
TX: Into<ColumnMatrix4<f32>>;
fn draw_with_color<C: Into<Color>>(&mut self, geometry: G, color: C);
fn draw_with_color_and_transform<C, TX>(
&mut self,
geometry: G,
color: C,
transform: TX
)
where
C: Into<Color>,
TX: Into<ColumnMatrix4<f32>>;
fn image<T: Texture>(&mut self, geometry: G, texture: T);
fn image_with_color<T, C>(&mut self, geometry: G, texture: T, color: C)
where
T: Texture,
C: Into<Color>;
fn image_with_transform<T, TX>(
&mut self,
geometry: G,
texture: T,
transform: TX
)
where
T: Texture,
TX: Into<ColumnMatrix4<f32>>;
fn image_with_color_and_transform<T, C, TX>(
&mut self,
geometry: G,
texture: T,
color: C,
transform: TX
)
where
T: Texture,
C: Into<Color>,
TX: Into<ColumnMatrix4<f32>>;
}