Struct solstice_2d::Shader
source · pub struct Shader { /* private fields */ }
Implementations§
source§impl Shader
impl Shader
pub fn new(ctx: &mut Context) -> Result<Self, ShaderError>
pub fn with<'a, S>(src: S, ctx: &mut Context) -> Result<Self, ShaderError>where
S: Into<ShaderSource<'a>>,
pub fn set_viewport(
&mut self,
projection: Projection,
default_projection_bounds: Option<Rectangle>,
viewport: Viewport<i32>,
invert_y: bool
)
pub fn set_width_height(
&mut self,
projection: Projection,
width: f32,
height: f32,
invert_y: bool
)
pub fn set_color(&mut self, c: Color)
pub fn bind_texture<T: Texture>(&mut self, texture: T)
pub fn bind_texture_at_location<T: Texture>(
&mut self,
texture: T,
location: usize
)
pub fn is_bound<T: Texture>(&self, texture: T) -> bool
pub fn is_dirty(&self) -> bool
pub fn send_uniform<S, V>(&mut self, name: S, value: V)where
S: AsRef<str>,
V: TryInto<RawUniformValue>,
pub fn set_view<V: Into<ColumnMatrix4<f32>>>(&mut self, view: V)
pub fn set_model<M: Into<ColumnMatrix4<f32>>>(&mut self, model: M)
pub fn activate(&mut self, ctx: &mut Context)
Trait Implementations§
source§impl PartialEq<Shader> for Shader
impl PartialEq<Shader> for Shader
impl StructuralPartialEq for Shader
Auto Trait Implementations§
impl RefUnwindSafe for Shader
impl Send for Shader
impl Sync for Shader
impl Unpin for Shader
impl UnwindSafe for Shader
Blanket Implementations§
§impl<T> Pointable for T
impl<T> Pointable for T
§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self
from the equivalent element of its
superset. Read more§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self
is actually part of its subset T
(and can be converted to it).§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset
but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self
to the equivalent element of its superset.