Struct solstice_2d::Graphics
source · pub struct Graphics { /* private fields */ }
Implementations§
source§impl Graphics
impl Graphics
pub fn new(
ctx: &mut Context,
width: f32,
height: f32
) -> Result<Self, GraphicsError>
pub fn with_config(
ctx: &mut Context,
config: &Config
) -> Result<Self, GraphicsError>
pub fn lock<'a>(&'a mut self, ctx: &'a mut Context) -> GraphicsLock<'a, '_>
pub fn add_font(&mut self, font_data: FontVec) -> FontId
pub fn set_default_projection_bounds(&mut self, bounds: Option<Rectangle>)
pub fn set_width_height(&mut self, width: f32, height: f32)
pub fn set_viewport(&mut self, viewport: Viewport<i32>)
pub fn viewport(&self) -> &Viewport<i32>
pub fn set_scissor(&mut self, scissor: Option<Viewport<i32>>)
pub fn process(&mut self, ctx: &mut Context, draw_list: &DrawList<'_>)
Auto Trait Implementations§
impl RefUnwindSafe for Graphics
impl Send for Graphics
impl Sync for Graphics
impl Unpin for Graphics
impl UnwindSafe for Graphics
Blanket Implementations§
§impl<T> Pointable for T
impl<T> Pointable for T
§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self
from the equivalent element of its
superset. Read more§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self
is actually part of its subset T
(and can be converted to it).§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset
but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self
to the equivalent element of its superset.