Struct solstice_2d::Vertex2D
source · Fields§
§position: [f32; 2]
§color: [f32; 4]
§uv: [f32; 2]
Implementations§
Trait Implementations§
source§impl<'a, G> Draw<Vertex2D, G> for DrawList<'a>where
G: GeometryKind<'a, Vertex2D> + 'a,
impl<'a, G> Draw<Vertex2D, G> for DrawList<'a>where
G: GeometryKind<'a, Vertex2D> + 'a,
fn draw(&mut self, geometry: G)
fn draw_with_transform<TX>(&mut self, geometry: G, transform: TX)where
TX: Into<ColumnMatrix4<f32>>,
fn draw_with_color<C: Into<Color>>(&mut self, geometry: G, color: C)
fn draw_with_color_and_transform<C, TX>(
&mut self,
geometry: G,
color: C,
transform: TX
)where
C: Into<Color>,
TX: Into<ColumnMatrix4<f32>>,
fn image<T: Texture>(&mut self, geometry: G, texture: T)
fn image_with_color<T, C>(&mut self, geometry: G, texture: T, color: C)where
T: Texture,
C: Into<Color>,
fn image_with_transform<T, TX>(&mut self, geometry: G, texture: T, transform: TX)where
T: Texture,
TX: Into<ColumnMatrix4<f32>>,
fn image_with_color_and_transform<T, C, TX>(
&mut self,
geometry: G,
texture: T,
color: C,
transform: TX
)where
T: Texture,
C: Into<Color>,
TX: Into<ColumnMatrix4<f32>>,
source§impl PartialEq<Vertex2D> for Vertex2D
impl PartialEq<Vertex2D> for Vertex2D
source§impl<'a, G> Stroke<Vertex2D, G> for DrawList<'a>where
G: Into<Geometry<'a, Vertex2D>>,
impl<'a, G> Stroke<Vertex2D, G> for DrawList<'a>where
G: Into<Geometry<'a, Vertex2D>>,
fn stroke(&mut self, geometry: G)
fn stroke_with_transform<TX>(&mut self, geometry: G, transform: TX)where
TX: Into<ColumnMatrix4<f32>>,
fn stroke_with_color<C: Into<Color>>(&mut self, geometry: G, color: C)
fn stroke_with_color_and_transform<C, TX>(
&mut self,
geometry: G,
color: C,
transform: TX
)where
C: Into<Color>,
TX: Into<ColumnMatrix4<f32>>,
source§impl Vertex for Vertex2D
impl Vertex for Vertex2D
source§fn build_bindings() -> &'static [VertexFormat]
fn build_bindings() -> &'static [VertexFormat]
Builds the
VertexFormat
representing the layout of this element.impl Copy for Vertex2D
impl Pod for Vertex2D
impl StructuralPartialEq for Vertex2D
Auto Trait Implementations§
impl RefUnwindSafe for Vertex2D
impl Send for Vertex2D
impl Sync for Vertex2D
impl Unpin for Vertex2D
impl UnwindSafe for Vertex2D
Blanket Implementations§
source§impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
§type Bits = T
type Bits = T
Self
must have the same layout as the specified Bits
except for
the possible invalid bit patterns being checked during
is_valid_bit_pattern
.source§fn is_valid_bit_pattern(_bits: &T) -> bool
fn is_valid_bit_pattern(_bits: &T) -> bool
If this function returns true, then it must be valid to reinterpret
bits
as &Self
.§impl<T> Pointable for T
impl<T> Pointable for T
§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self
from the equivalent element of its
superset. Read more§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self
is actually part of its subset T
(and can be converted to it).§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset
but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self
to the equivalent element of its superset.