Struct solstice_2d::Transform3D
source · pub struct Transform3D { /* private fields */ }
Implementations§
source§impl Transform3D
impl Transform3D
pub fn translation(x: f32, y: f32, z: f32) -> Self
pub fn rotation<R, P, Y>(roll: R, pitch: P, yaw: Y) -> Selfwhere
R: Into<Rad>,
P: Into<Rad>,
Y: Into<Rad>,
pub fn scale(x: f32, y: f32, z: f32) -> Self
pub fn lerp_slerp(&self, other: &Self, t: f32) -> Self
pub fn transform_point(&self, x: f32, y: f32, z: f32) -> [f32; 3]
pub fn inverse_transform_point(&self, x: f32, y: f32, z: f32) -> [f32; 3]
pub fn look_at(x: f32, y: f32, z: f32) -> Self
Trait Implementations§
source§impl Clone for Transform3D
impl Clone for Transform3D
source§fn clone(&self) -> Transform3D
fn clone(&self) -> Transform3D
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for Transform3D
impl Debug for Transform3D
source§impl Default for Transform3D
impl Default for Transform3D
source§impl From<&Transform3D> for ColumnMatrix4<f32>
impl From<&Transform3D> for ColumnMatrix4<f32>
source§fn from(inner: &Transform3D) -> Self
fn from(inner: &Transform3D) -> Self
Converts to this type from the input type.
source§impl From<Transform2D> for Transform3D
impl From<Transform2D> for Transform3D
source§fn from(t: Transform2D) -> Self
fn from(t: Transform2D) -> Self
Converts to this type from the input type.
source§impl From<Transform3D> for ColumnMatrix4<f32>
impl From<Transform3D> for ColumnMatrix4<f32>
source§fn from(inner: Transform3D) -> Self
fn from(inner: Transform3D) -> Self
Converts to this type from the input type.
source§impl Mul<Transform3D> for Transform3D
impl Mul<Transform3D> for Transform3D
source§impl MulAssign<Transform3D> for Transform3D
impl MulAssign<Transform3D> for Transform3D
source§fn mul_assign(&mut self, rhs: Self)
fn mul_assign(&mut self, rhs: Self)
Performs the
*=
operation. Read moresource§impl PartialEq<Transform3D> for Transform3D
impl PartialEq<Transform3D> for Transform3D
source§fn eq(&self, other: &Transform3D) -> bool
fn eq(&self, other: &Transform3D) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for Transform3D
impl StructuralPartialEq for Transform3D
Auto Trait Implementations§
impl RefUnwindSafe for Transform3D
impl Send for Transform3D
impl Sync for Transform3D
impl Unpin for Transform3D
impl UnwindSafe for Transform3D
Blanket Implementations§
§impl<T> Pointable for T
impl<T> Pointable for T
§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self
from the equivalent element of its
superset. Read more§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self
is actually part of its subset T
(and can be converted to it).§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset
but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self
to the equivalent element of its superset.