Struct solstice_2d::Sphere
source · pub struct Sphere {
pub radius: f32,
pub width_segments: u32,
pub height_segments: u32,
pub phi_start: Rad,
pub phi_length: Rad,
pub theta_start: Rad,
pub theta_length: Rad,
}
Fields§
§radius: f32
§width_segments: u32
§height_segments: u32
§phi_start: Rad
§phi_length: Rad
§theta_start: Rad
§theta_length: Rad
Trait Implementations§
source§impl PartialEq<Sphere> for Sphere
impl PartialEq<Sphere> for Sphere
source§impl PartialOrd<Sphere> for Sphere
impl PartialOrd<Sphere> for Sphere
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
This method tests less than or equal to (for
self
and other
) and is used by the <=
operator. Read moreimpl Copy for Sphere
impl StructuralPartialEq for Sphere
Auto Trait Implementations§
impl RefUnwindSafe for Sphere
impl Send for Sphere
impl Sync for Sphere
impl Unpin for Sphere
impl UnwindSafe for Sphere
Blanket Implementations§
§impl<T> Pointable for T
impl<T> Pointable for T
§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self
from the equivalent element of its
superset. Read more§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self
is actually part of its subset T
(and can be converted to it).§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset
but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self
to the equivalent element of its superset.