Struct solstice_2d::Vertex3D[][src]

#[repr(C)]
pub struct Vertex3D { pub position: [f32; 3], pub uv: [f32; 2], pub color: [f32; 4], pub normal: [f32; 3], }

Fields

position: [f32; 3]uv: [f32; 2]color: [f32; 4]normal: [f32; 3]

Trait Implementations

impl Clone for Vertex3D[src]

impl Copy for Vertex3D[src]

impl Debug for Vertex3D[src]

impl<'a, G> Draw<Vertex3D, G> for DrawList<'a> where
    G: GeometryKind<'a, Vertex3D> + 'a, 
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impl PartialEq<Vertex3D> for Vertex3D[src]

impl Pod for Vertex3D[src]

impl<'a, G> Stroke<Vertex3D, G> for DrawList<'a> where
    G: Into<Geometry<'a, Vertex3D>>, 
[src]

impl StructuralPartialEq for Vertex3D[src]

impl Vertex for Vertex3D[src]

impl Zeroable for Vertex3D[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Pointable for T

type Init = T

The type for initializers.

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> Scalar for T where
    T: Copy + PartialEq<T> + Debug + Any
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impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,