Struct solstice_2d::ShaderSource [−][src]
Fields
vertex: &'a str
fragment: &'a str
Trait Implementations
Auto Trait Implementations
impl<'a> RefUnwindSafe for ShaderSource<'a>
impl<'a> RefUnwindSafe for ShaderSource<'a>
impl<'a> Send for ShaderSource<'a>
impl<'a> Send for ShaderSource<'a>
impl<'a> Sync for ShaderSource<'a>
impl<'a> Sync for ShaderSource<'a>
impl<'a> Unpin for ShaderSource<'a>
impl<'a> Unpin for ShaderSource<'a>
impl<'a> UnwindSafe for ShaderSource<'a>
impl<'a> UnwindSafe for ShaderSource<'a>
Blanket Implementations
impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
pub fn to_subset(&self) -> Option<SS>
pub fn is_in_subset(&self) -> bool
pub fn to_subset_unchecked(&self) -> SS
pub fn from_subset(element: &SS) -> SP
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,