[][src]Struct solstice_2d::Shader2D

pub struct Shader2D { /* fields omitted */ }

Implementations

impl Shader2D[src]

pub fn new(ctx: &mut Context) -> Result<Self, Shader2DError>[src]

pub fn with<'a, S>(src: S, ctx: &mut Context) -> Result<Self, Shader2DError> where
    S: Into<ShaderSource<'a>>, 
[src]

pub fn set_width_height(&mut self, width: f32, height: f32, invert_y: bool)[src]

pub fn bind_texture<T: Texture>(&mut self, texture: T)[src]

pub fn bind_texture_at_location<T: Texture>(
    &mut self,
    texture: T,
    location: usize
)
[src]

pub fn is_bound<T: Texture>(&self, texture: T) -> bool[src]

pub fn is_dirty(&self) -> bool[src]

pub fn send_uniform<S, V>(&mut self, name: S, value: V) where
    S: AsRef<str>,
    V: TryInto<RawUniformValue>, 
[src]

pub fn activate(&mut self, ctx: &mut Context)[src]

Trait Implementations

impl Clone for Shader2D[src]

impl Debug for Shader2D[src]

impl Shader for Shader2D[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Pointable for T

type Init = T

The type for initializers.

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,