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use crate::d3::Vertex3D;
#[derive(Debug, Copy, Clone, PartialEq)]
pub struct Plane {
pub width: f32,
pub height: f32,
pub width_segments: u32,
pub height_segments: u32,
}
impl Plane {
pub fn new(width: f32, height: f32, width_segments: u32, height_segments: u32) -> Self {
Self {
width,
height,
width_segments,
height_segments,
}
}
fn vertices(&self) -> Vec<Vertex3D> {
let Self {
width,
height,
width_segments,
height_segments,
} = *self;
let segment_width = width / width_segments as f32;
let segment_height = height / height_segments as f32;
let width_half = width / 2.;
let height_half = height / 2.;
let grid_x1 = self.width_segments + 1;
let grid_y1 = self.height_segments + 1;
(0..grid_y1)
.flat_map(move |iy| {
let iy = iy as f32;
let y = iy * segment_height - height_half;
(0..grid_x1).map(move |ix| {
let ix = ix as f32;
let x = ix * segment_width - width_half;
let position = [x, y, 0.];
let normal = [0., 0., 1.];
Vertex3D {
position,
normal,
uv: [
ix / self.width_segments as f32,
iy / self.height_segments as f32,
],
color: [1., 1., 1., 1.],
}
})
})
.collect()
}
fn indices(&self) -> Vec<u32> {
let grid_x1 = self.width_segments + 1;
(0..self.height_segments)
.flat_map(|iy| {
(0..self.width_segments).flat_map(move |ix| {
let a = ix + grid_x1 * iy;
let b = ix + grid_x1 * (iy + 1);
let c = (ix + 1) + grid_x1 * (iy + 1);
let d = (ix + 1) + grid_x1 * iy;
IntoIterator::into_iter([a, b, d, b, c, d])
})
})
.collect()
}
}
impl Default for Plane {
fn default() -> Self {
Self {
width: 1.,
height: 1.,
width_segments: 1,
height_segments: 1,
}
}
}
impl From<&Plane> for crate::Geometry<'_, Vertex3D> {
fn from(b: &Plane) -> Self {
Self::new(b.vertices(), Some(b.indices()))
}
}
impl From<Plane> for crate::Geometry<'_, Vertex3D> {
fn from(b: Plane) -> Self {
Self::new(b.vertices(), Some(b.indices()))
}
}