[−][src]Struct solstice_2d::Shader2D
Implementations
impl Shader2D
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pub fn new(
ctx: &mut Context,
width: f32,
height: f32
) -> Result<Self, Shader2DError>
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ctx: &mut Context,
width: f32,
height: f32
) -> Result<Self, Shader2DError>
pub fn with<'a, S>(
src: S,
ctx: &mut Context,
width: f32,
height: f32
) -> Result<Self, Shader2DError> where
S: Into<ShaderSource<'a>>,
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src: S,
ctx: &mut Context,
width: f32,
height: f32
) -> Result<Self, Shader2DError> where
S: Into<ShaderSource<'a>>,
pub fn set_width_height(&mut self, width: f32, height: f32)
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pub fn bind_texture<T: Texture>(&mut self, texture: T)
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pub fn is_bound<T: Texture>(&self, texture: T) -> bool
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pub fn is_dirty(&self) -> bool
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pub fn activate(&mut self, ctx: &mut Context)
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Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for Shader2D
impl Send for Shader2D
impl Sync for Shader2D
impl Unpin for Shader2D
impl UnwindSafe for Shader2D
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Pointable for T
const ALIGN: usize
type Init = T
The type for initializers.
unsafe fn init(init: <T as Pointable>::Init) -> usize
unsafe fn deref<'a>(ptr: usize) -> &'a T
unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T
unsafe fn drop(ptr: usize)
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,